Purchasable? no. Optional download? yes.
Printable View
Purchasable? no. Optional download? yes.
Sad as it is, I'd probably actually be willing to pay a good amount for this too.
They're already selling this. It's called FFXIV.
Badumm tss...
But I kid. Those games are worlds apart.
You have to be realistic to what they would even consider doing and this is way more than woudl ever happen. Best possible scenario is HD texture maps and even then it would be pay only, it would take a lot of graphics artists a fair amount of time to redo skins.Quote:
I guess I should have specified that I don't really care about a texture bump. I'm more into a vastly improved graphics engine, with better lighting effects, support for proper antialiasing, being able to run the game at 60 fps, and various other things like that.
I actually have a pretty fair grip on what I'm talking about, I just have a bad habit of talking about slightly different things than other people are in some threads.
As for users doing it, in all the time and how big the modding community got nobody has ever redone any zones at all.
No one had to pay for a graphical upgrade when D&D online release a high res client; no one had to pay for a graphical upgrade when they added DX10 (and later DX11) support.
Usually, textures are done at a very high quality originally, and downscaled. Unless SE didn't do this, they wouldn't need to be paying artists overtime to redo everything.
PS2 limitations. As long as this game is supported for PS2 we won't see any graphics update for PC.
Square will never do that kind of thing for free, if for no other reason they want to make as much money as possible atm. Square promised to upgrade the engine to work with DX9 a while back and went back on it cause of how much work was involved.Quote:
No one had to pay for a graphical upgrade when D&D online release a high res client; no one had to pay for a graphical upgrade when they added DX10 (and later DX11) support.
Usually, textures are done at a very high quality originally, and downscaled. Unless SE didn't do this, they wouldn't need to be paying artists overtime to redo everything.