Cause atmas exist beyond Abyssea. You know exactly what I mean.
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It wouldn't be overpowered. In other games you can cast every buff and heal and everything on pets, and it's not overpowered in those games.
Are they afraid of pets tanking or something? Pets are horrible with enmity- they still wouldn't be able to outside of solo.
would be imba, and the person curing the pet would never get hate.
2 summoners 2 pets
1 rdm 3 whm's
the 2 pets would pretty much never die...as long as they don't touch mob or make any other action to create hate.
I know what I am about to say is off topic, but its relevant. Some folks disagree with players being able to cast cure on pets. To be honest, its not a far fetch idea. There was an argument years ago about level cap being raised and adding Blue Mage job. People were saying it will never happen, it will be too overpowering, and cause an unbalanced game environment. Well, look what we have for ourselves now, Level 90 BLUs! And the game didn't fall apart.
What we have to keep in mind ladies and gentleman, is not to wonder or assume it will cause an unbalance world by curing our pets, but rather understand the benefits of being to do something like this and what will it take to ensure cure quality and potency doesn't change on players and have a lower quality and potency affect on our pets.
I would only support this if the healing came from the pet-using player only.
18 members in the ally is enough to keep healed and status-free. pet HP bars not being in the party/ally list, and therefore not viewable without tabbing around, and also no targetable with <stal> would lead to nothing but complaints by pet users when the pet does not get healed in time.
As for the aoe killing pets problem: what mobs are doing this? Even in abyssea the normal exp mobs should not be killing your pets with aoe. if someone brings pup or bst to an aby NM fight other than to solo/duo I'd have to ask why? If a drg is used in an NM fight, it's typically for raiden thrust, not their wyvern. And SMNs on aby NMs are typically there for BP > Recall > wait > repeat.
Some people say stupid things without thinking.
That aside, I'd like to also know the reason why buffing our pets would be too "broken" apparently to allow it. To Some Extent, You can buff Avatars (Stoneskin, hastega, etc). At the very least, I see no reason Why Avatar buffs cant hit other Avatars... Or Pet Cures like say, wild Carrot, Hit other BST pets.
I don't think being able to cure for 400HP with 100% TP would be beyond broken. Not any more broken than WHM in Abyssea.
Its possible for them to let our pets have Samba effects at least, We know, They "Broke it" a while back and immediately nerfed it back to normal, despite this being a welcome adjustment. Pet jobs just get so little love.
Maybe one day in the future they'll let our pets actually be members of our party instead of some third-party Disposable swine. You know, Maybe we can actually buff them with Pro/shellra, Maybe they'll get samba effects.
Be a REAL boy.
We've had this debate a million times before. It will in no way make the game unbalanced, but SE will continue to turn a blind eye to it.
You do know you summarized why people want curable pets in the first place right?
Pets are underpowered. Period.
All the talk about being overpowered always has me asking "Why don't more people play pet jobs if they are soooooooooo overpowered? Why are PUP, BST and SMN among the least played jobs then? Its been this way since the jobs were introduced for a reason.
Sure, pets shine in solo battles against prey weaker than themselves but in combat against tough mobs, they pale in comparison to an average DD. Though there are tools to fix status effects on pets (automatons/familiars) and cure, these items are clunky to use (roboronts share timers with reward on BST) or are unstackable.
Dawn Mulsum was a great start in an ability to cure pets without needing outside help and part of me feels that the best compromise. Items that players can use independent of Spirit Link/Repair/Reward allow players greater survivability and should ideally allow the handling of status effect removal to be left to the player in control of the pet.
Really, the greater problem is that pets need some of the assistance that players have been abusing for years. There is no reason why pets shouldn't be able to be shelled/protected/hasted along with gaining the effects of songs and other AOE buffs.
SE needs to drop the charade that this will "overpower" pet classes as all the buffs in the world wont keep the automaton AI from being terrible and jugpets like Nazuna from lacking all the WAR JAs that make a player controlled WAR so potent.
ok, let's do this by job:
SMN: BP > Release > repeat. This is not because it can't be healed. It's because you don't want to feed the NM TP. And garuda/levu/carby CAN be healed by the SMN. And there is also the fact that you can just summon another if it's hurt. Having a WHM/SCH/RDM/DNC able to heal the avatar would in no way boost it's effect in an Abyssea NM situation.
PUP: the reason that PUP is not worth bringing to ABY NMs is NOT due to a whm not being able to heal it. it's because the automaton AI is a freakin' joke. I get sic of hearing PUPs say "but it has Cure V and T5 nukes." Yeah, but it has no clue when to cast them properly. Bring a WHM or BLM instead please. Having a WHM/SCH/RDM/DNC able to heal the puppet would in no way boost it's effect in an Abyssea NM situation.
BST: Same issue as SMN, the pet doesn't do enough damage on its own to warrant the TP it feeds the mob with 0 subtle blow. BST is set up to be equal damage to other DD jobs when you combine the damage of the player and the pet. It is NOT ideal for NMs in a large group. Having a WHM/SCH/RDM/DNC able to heal the jug pet would in no way boost it's effect in an Abyssea NM situation.
DRG: Personally, I don't see this as a true pet job. because the pet doesn't do anywhere near the damage that the player does. It can't be commanded to attack something that the player isn't attacking, and it can't be told to NOT attack something the player is attacking (other then by releasing it). Other than it's healing abilities which rely on a mage sub it's not really the big selling point for the job.
I'd say I could depend on the performance of one of the new jug pets than the average pc melee dd in any type battle, nm or otherwise in Abyssea. If you were talking about CourierCarrie at 75 then you'd be right but as it stands now, you're just wrong. The new jugs are pretty much idiot proof for dding, and become even more potent when the master has good pet gear and knows what he/she is doing, which is more than could be said for the majority of dds in Abyssea, or the game for that matter.
What was the point of you breaking down pet jobs again?