the only content I've tested is GoV. I really like it. not sure about other areas but in zeruhn mines it seems that more mobs need to be placed. it really only supports 1 or 2 at the moment
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the only content I've tested is GoV. I really like it. not sure about other areas but in zeruhn mines it seems that more mobs need to be placed. it really only supports 1 or 2 at the moment
VoidW - too easy atm (New things are cool and have potential)
Dynamis - well we all know...nobody did dyna anymore and now it is fixed but was it a good fix or bad fix I have yet to do dyna...nor do I see any real reason to go back besides currency/S-ring/S-mantel
I don't know where Square-Enix got the idea of boosting the Critical Hit Rate and Critical Hit Damage caps. It's not like Crits weren't already too powerful to begin with, and hearing about this ninja-buff is getting progressively annoying, especially since DRK and SAM two of the only jobs that can't even take advantage of that as much as others. D:<
Maybe I'm not understanding how this is a good thing even for other jobs, but as far as I know, this isn't going to give DDs other than WAR MNK NIN THF BLU any more usefulness for Abyssea, even if it IS a damage boost for all DDs across the board.
F#$&ing Christ on a cracker, so much for DRK (I HATE USING AXES AND RAMPAGE SO SHUT UP) getting buffed, eh?