Prove those values exist first.
Plus. There's no room to display it.
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IIRC there was a test with Tachi:Gecko on BG that demonstrated that you could get "the equivalent pDIF" (not quoting the research) of more then 999 attack for a certain NM. Now by "the equivalent pDIF" that could mean a couple of things, either attack can in fact go higher then 999 which the equipment menu caps at, Tachi: Gecko has a hidden effect that ignores a portion of the monsters defense, or Tachi Gecko just gives a bonus to your pDIF value.
Either one of those 3 would explain how that certain number was reached. I'm not sure if there's any additional research of whether they have tested if normal attacks can break the 999 attack limitation, but it's not unbacked to say that attack can break 999, it's just not conclusive either to my knowledge. There certainly could have been further studies since then that I didn't read to have proven one or the other.
Why should I? If a community rep asks the dev team and they say "there wouldn't be a point, because att/def can't go above 999", then the whole issue would be cleared up and the case would be closed. If the dev team says "sure why not" and does it, that would be a very clear indicator of values actually going above 999 server side.
And what do you mean by "no room to display it"? Looking at my equipment window right now, it looks like one extra digit per value would fit without any problems. Maybe even two digits.
well i can show this that there might be some cap display due to ps2, or cap in orginal programing:
http://forum.square-enix.com/ffxi/th...-Shinryu/page2
that alone can show that display =/= your true values
also i think it was ffxII that did it, i do not remember but I remember a FF game that would desplay 9999 hp but you really had more then that.
like you can have 15 000 hp, take 5 000 damage and desplay shows 9 999 still
And looking at this again i am a bit confused, the +xxx is different for each stat that adds to 999
I do not think i can show it on my self not sure if i have a pic of me brewed
found one:
str 68+931
dex 75 +924
vit 70 +929
agi 79+920
int 84+915
MND 68+931
CHR 76+923
def 999 attack 999
I should of said base stats/base stat merits made the +xxx different, and not effected by gear for the +xxx givin by brew.
if you had all - stat gear without cour buffs ill still be total 999 so while brewed you get most damage full timing haste gear/ tripple attack gear and so on.
+ attack though? i wonder how brew and the desplay effects things
You can prove whether you're setting 999 STAT or adding 999 STAT using spells with known parameters (Like Leafstorm).
@Mirage: We're likely to see "We'll take that back to Japan" without an explanation. Receiving a response to the question won't necessarily let us produce an answer.
Proof of what?