Quote:
Originally Posted by
Karinya_of_Carbuncle
...I would support a move to increase the difference between resist rates for different elements at high levels, if SE was inclined to do that, but I don't think the OP's proposal is necessary, or possibly even desirable. There are enough different nukes already and the fact that the tiers are really more like steps on a continuous scale is fine with me.
SE did do something along these lines in the spring of 2009. SE changed magic accuracy and potency so that it was no longer possible to overpower a mob's natural elemental resistances.
All hell broke loose.
SE eventually rolled back the unannounced nerf to magic and went so far as to apologize for the 'mistake.'
SE got burned once by messing too much with the magic system, and I hope they don't do it again. Aside from certain mages wanting access to certain spells (for example, RDMs and SCHs seem to want Cure5), the magic system works fairly well.