Originally Posted by
Mirage
Of course, I'll agree that a major part of the problem is that everyone wants to deal tons of damage instead of being a fragile healer.
I don't pretend to have an easy solution to the problem, I'm just stating that one of the reasons why it is like this in the mid-levels now is because mid-level mages are actually useful in abyssea where the exp is 5x of the rest of the game, while mid-level DDs are not useful in abyssea and therefore all have to compete for the "key whore" position, which half of the time is filled by the alliance leader.
As far as I can see, there are 3 solutions to the problem.
Buffing DDs to be able to reliably damage mobs 40 levels above them (bad idea)
Nerfing healing damage when cast on significantly higher level target, such as a lv60 healing a level 90. (not the best of ideas either)
Buffing exp on enemies lv 50-75 players exp on significantly, so that healers would actually want to care about leveling outside of abyssea. This is however still gonna have a hard time pulling people out of abyssea.
Another idea could be to make it more attractive to play as healers, but I don't know how. "Healthbars - The Game" just isn't for everyone.
It's nice of you to want to party even in areas where the exp isn't the best, there are however very few people who would do that. I have tried asking people i know ingame if they want to heal my party, but there just isn't anything in it for them, and I understand them perfectly well.
And yes, I am compromising and syncing down to eronfaure, but the problem is still there. If every lv60-75 melee DD syncs to lv20-50, you suddenly have twice as many DDs in that range, and not any more healers than you had before.