Uriah, that comment is not at all helpful.
I appreciate the post reply from Developers. and looking forward to future developments.
edit: also looks like Sirmarki was right on.
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Uriah, that comment is not at all helpful.
I appreciate the post reply from Developers. and looking forward to future developments.
edit: also looks like Sirmarki was right on.
While we appreciate your response. I believe there are some misconceptions by the development team. This does impact the creation of Empyrean Armor +3 because these bosses—which most groups did not have a real issue with before—are the best source of Gallimaufry and Starstones. While it doesn't stop the creation it does slow it significantly.
Further, players have yet to figure out how the Fetid Ixion functions to obtain the metal.
Finally, many players already understood how the tricks of these bosses work. The issue is there is a difference between what you are saying and how these notorious monsters work. For instance players use 99k Trueflights with 99k light skillchains, and with the metal in possession and still get destroyed by Setting the Stage. Players trigger weakness (!!) on Aita regularly and it isn't often enough. How many times did you expect? Even with the Ra'Kazanar Seal on Aminon, players were only able to beat it reasonably before with Absorb TP, and the Seal is destroyed pretty quickly otherwise. Which makes the fight unreasonably difficult and unrewarding for the time spent.
Players are upset because this extra challenge added to the fight becomes a time sink with no extra reward. They feel punished rather than challenged. If there was large reward increase for the difficulty increase then players would be happier to take longer fighting or change tactics. Otherwise, they just get discouraged from this system.
I'd encourage everyone to report Uriah's needlessly rude and crass responses. This isn't reddit, and this is extra incentive for the staff not to engaged with us when you treat them like that.
Is the mechanic the development team is referring to the metal or something else we have yet to figure out.
Is it specific to each boss?
Thank you for taking the time to address the current issue. If you can find a solution that doesn't punish people who found out for the rest of the community, it would be very appreciated. I am not one of those people, but I don't enjoy being permanently punished for curiosity in my leisure activities.
Currently, you'll encourage everyone that doesn't have a stage 4 to hold onto upgrading them until they are almost to stage 5 or indefinitely. Please find a way to make fighting the harder bosses either more rewarding than their previous counterparts or consensual.
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Please consider removing the Gallimaufry cost of stage 5 and make it locked behind a larger number of stones, some that can only be acquired from doing the basement bosses correctly. This will lessen the displeasure of getting the same amount of Gallimaufry as previous wins would award for a harder fight by letting players use that Gallimaufry on additional prime weapons, armor upgrades, or spend it on cases/upgrade stones from the vendor.
Asking to lower the Gallimaufry is the wrong approach. They just need to increase the reward when stage 4 weapons are involved. Naturally, you would expect things to get more difficult when making such a weapon, but not discouraging.
Sortie, unfortunately already is rather shallow in its complexity and feels like the same event all the time. Unlike something like Salvage, Einherjar, Sheol A/B/C, Sinister Reign, Delve, etc. Even Vagary arguably feels better. There was a lot they could have done with Sortie, but since they did not then the only thing they have are Gallimaufry and stones. So they can't reasonably reduce the requirement without making it trivial like an Aeonic.
I would argue these weapons should be exceedingly rare. Where the average player makes one a year. Rather than blowing through them with less requirement. I would also argue the creation process could have been a lot better, and feels really incomplete. The WSs on these in general are already out of balance as it is.
Aminon is already difficult enough before adding a T4 prime weapon to the mix. While I encourage a challenge, I believe this round of additions are a bit over the top.
Tribulox and Gartell need to be done perfectly to defeat, with luck, after queueing T4 difficulty. With the amount of gallimaufry needed to progress, I also agree this feels more like a punishment then a challenge.
If this was a one-time clear scenario I would welcome it, but expecting people to run content requiring this much time involved, at this difficulty, is overall discouraging.
On the other hand, I am happy to see a response from the Devs on this. I hope they figure out a way to accommodate the challenge they are creating while rewarding the players for completing said challenge.
Increased difficulty should have increased rewards
Almost deceptively simplistic, but this is the solution. Bump up the Gallimaufry from the enraged bosses and we'll all be fine. We're locked out by the Psyches anyway, so there really is no need to be stingy on the Gallimaufry. . . especially considering we need it for Empyrean gear, too.
Right. Let's just ban everyone for telling it like it is, that's a good look. Calling something that is dumb, dumb. Is a banable offense, that's some snowflake energy.
Sycophants only.