Originally Posted by
Selindrile
I loved Vagary, it's the perfect kind of system in FFXI imo, requires teamwork, feels hard, but with synergy and progression it becomes very easy, as most of the Empy reforged items are becoming less useful (outside of some swap peices) it becomes less rewarding, but still great content, I wish more had even been done in that vein, that said:
I couldn't agree more with Kylos about Tartarus mail, it's droprate is abysmal, I was on break when the campaigns have been running, I've yet to see one drop though 2 are in our shell due to those campaigns, obtained while I was gone. The droprate on that thing is not realistic to how FFXI is run in this day and age... it feels like a hold-over from a bygone era when the point of XI was to bash your head against a wall until either it or your head gave, that's not the XI of today, and it's something I don't want to return to.
On an unrelated (except for the feeling it gives me) note, what the heck is with Reisenjimma augments, I thought they learned their lesson, completely random augments are horrible, the latest skirmish gear was the first "random" augment system I didn't hate due items having 3 seperate slots and different stones, (and I love ambuscade back augments) why do we keep returning to these completely random systems that everyone hates? Choosing a path, or an augment, or at the very least rolling one slot at a time is a thousand times better.