All they really had to do was expand the merit system with new groups that are only unlocked after 99. So I can't really say I'm grateful when a simpler solution, adding on to a system that no one considered broken, could have made everyone happy.
Printable View
All they really had to do was expand the merit system with new groups that are only unlocked after 99. So I can't really say I'm grateful when a simpler solution, adding on to a system that no one considered broken, could have made everyone happy.
I'm grateful because the job point system is mechanically superior in that everything is available to you and the only limitation that really impacts you is time. Would you have preferred to have to choose between 2 or 3 of the several job point effects? JP are practically an answer to what most people (other than myself probably) whined about when it comes to merits.
To me though, that is a big limitation.
Yes, I would have been OK with that. Would being able to choose everything be ideal? Sure. I still wouldn't merit Aggressive Aim, but yes I would be fine with just an expansion of the merit system with current flaws intact over what they've pushed on us with JPs.Quote:
Would you have preferred to have to choose between 2 or 3 of the several job point effects? JP are practically an answer to what most people (other than myself probably) whined about when it comes to merits.
You know what I wouldn't mind? A job point category that increased your max amount of category 1&2 merits for the job. I would spend time on that. I do foresee a problem if they increase the max of job points to 30 as that would be more than most jobs have. However I'm sure SE could drum up a few more merit type things. Or maybe just keep that category at 10. Or just increase the cap with gifts. Really they have a lot of cool options they could do with job points. Sky is the limit.
Who said JPs were some kind of fix to merits? You are creating an arguments for the sake or arguing. No one said JPs are merits and vice versa, they are fundamentally designed to do 2 different things. The only thing that has ever been stated was a comparison to the rates merits used to be obtained similar to current JPs.
But it's an easily adjustable limitation. And it has been getting adjusted gradually with updates. Whereas changing the mechanics of the merit system would be more work to adjust, they can just add more items with + capacity points, adjust the amount we recieve from kills, adjust the amount required, whatever.Quote:
To me though, that is a big limitation.
I don't really get your reasoning here since merits could be earned on any job over 75 and spent on any job over 75. I could, and did, earn most of my merits on BRD but I spent them on the jobs I actually enjoyed first. The way job points are, you'll earn them on the job you play the most, but you'll have to spend them on that job whether you like it or not.
I never said that at all. I said that rather than create a new system out of whole cloth, they could have simply created merit Groups accessible at 99 and no one would have complained. It would have been easier on the devs and us.
That seems to be more what you are doing. I simply made a comment that the devs and players didn't need the JP system, and that simply expanding the already existing merit system would have been a superior solution especially for a more time limited player base and one with fewer grouping opportunities.Quote:
You are creating an arguments for the sake or arguing.
No, they serve exactly the same purpose. They incrementally improve your character without increasing its level. And see expanding the merit system would have us collecting new things at the same rate we were used to rather than sending the game back to the dark ages.Quote:
No one said JPs are merits and vice versa, they are fundamentally designed to do 2 different things. The only thing that has ever been stated was a comparison to the rates merits used to be obtained similar to current JPs.
I'm not expecting them to actually flush the JP system and replace it with new merit Groups. I'm just saying that if the devs were intelligent life forms, new merit groups is what they would have originally come up with and they wouldn't have this mess of a system to deal with now.
Except one not only provides vastly different benefits, especially with the implementation of the gift system, but also requires you to spend time on X job rather than other Y job getting exp for X job.
I'll just sit back and watch this one unfold again. /popcorn
I'm not seeing how it's a "mess of a system," which comes across to me as hyperbole. It's perfectly functional, its not hard to understand, it lets you get everything, you get tiny (but free) bonuses regardless of what you spend on. The only difficulty is its slow. I do not agree with any complaints about job fairness, anyone on ANY job can get a reasonable rate (relative to whats possible) using trusts and playing their job to the fullest. In some cases a little creativity / outside the box playstyle is needed if you're soloing, but you can also just party up if you're not happy with your gain rate. But this goes back to the only complaint i have which is gain rate. That's really the only flaw and the only thing they need to adjust. The flaws, both real and alleged, are minor- not a "mess."Quote:
I'm not expecting them to actually flush the JP system and replace it with new merit Groups. I'm just saying that if the devs were intelligent life forms, new merit groups is what they would have originally come up with and they wouldn't have this mess of a system to deal with now.
I LIKE that you have to earn them on the job- that's how I prefer to do it anyway. If you don't want to play the job you're earning them for, why are you doing it?