Originally Posted by
Afania
I don't really agree with forced animation delay, I think it works as part of the battle mechanic atm, so if you remove it, it could ended up being disastrous. Just think of it as "Making a choice and using your resource" in a turn based RPG or strategy game(Sorry if it's too abstract, it's hard to explain this properly). If you make a "move" for certain character or unit, that unit won't be able to move again for a while. So it's part of the game mechanic, and all the job mechanics/content are designed based on the fact that this delay exists.
Because the entire battle system was designed based on the fact that the animation delay exists, so there's a chance that SE can broke the game balance if they remove it...if they even can.
It's quite a lot of the effort to remove the entire animation delay and redesign/rebalance the battle system, when SE can't even balance the battle system using existing battle mechanic.
It seems that the only reason why you want SE to remove it is because "it feels annoying". Personally, I'd rather feel slight more annoyed with the delay, it's much better than seeing SE spending 1 year redesigning a battle system for a 12 year old MMORPG.