They help kaustra and helix. For helux they great. Not sure if it beats a 99 mot sraff for kaustra. But I have the 119 empy staff. 600 to 900 helixs on dc ev. 350 to 500 on tough is nice
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I know, I said NON-helix/kaustra dots, which to my understanding are only modified by dINT when they are modified by anything.
(I made Hvergelmir specifically for SMN, but I am stuck on the HMP trial. It certainly is good to know that with the upgrade, the staff is suddenly useful to the other jobs that can use it.)
Except all that does is increase the pet to a set level. Designing the pet system so that the pet recieves a portion of your stats instead gives you a lot more control. Focusing on physical attacks? add strength and attack. Nukes? Add INT. Your pet gets what you get. You have MAB? pet gets it too. etc. This type of system is a lot more interesting than just increasing the pet's level.Quote:
I doubt they will since they already do that with ammo
That's how it works in pretty much every other MMO with pet classes. In FFXIV for instance, if I want to use Titan-egi (Pet made for tanking), I'll swap in VIT gear when I summon it. If I use Garuda, I'll use my usual caster gear. Ifrit? stack on the strength. FFXI is the only game I've played where the player has to sacrifice his own stats to make his pet relevant.
Kinda always been this way... kinda doubt they are going to change. Hell I bet one of them might come in and say they just can't and something about 11 year old code and ps2 limations lol. Also would completely invalidate all the gear with "pet/avatar/auto/wyvern" stats
I know, but putting the item level system was pretty much the perfect time to revise it. They could have based pets on the item level of your weapon instead of having a special item that says "Avatar: Level X" thus removing any stats for the master from our throwing slot.
Honestly smn can use relic staff. Unlike sch, the 119 relic staff does help avatars and smn