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  1. #1
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,052
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99

    Magic Damage + X on item level staves

    What exactly does this do? Does it add damage directly to nukes? to your attacks? Does it affect pets? I'm unable to find info on this. None of the wikis make any mention of it in the magic damage calculation.
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  2. #2
    Player MakkotoParinne's Avatar
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    Aug 2011
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    San d'Oria
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    111
    Character
    Parinne
    World
    Leviathan
    Main Class
    SMN Lv 99
    The new Magic Damage stat is believed to directly alter the base D value of a spell.

    Say Stone II has a D value of 100. Using a weapon with Magic Damage + 150 would make Stone II 250 base damage.

    Essentially, it makes lower tier nukes do a lot more damage for their MP, but becomes less useful as you go up with spell tiers. (However, staves with very high Magic Damage stats do more damage with high tier nukes than even Magian Staves, I think.)
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  3. #3
    Player Alhanelem's Avatar
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Does it affect pets though? Since it appears on some SMN only staves.
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  4. #4
    Player MakkotoParinne's Avatar
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    Aug 2011
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    San d'Oria
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    Character
    Parinne
    World
    Leviathan
    Main Class
    SMN Lv 99
    Oh, it does? I'm not entirely certain how it works for pets, sorry.

    Which staff are you referring to, by the way?

    Edit: I found this page on BGwiki that might help, but I didn't see any staves that give magic damage to pets.

    http://wiki.bluegartr.com/bg/Magic_Damage_(Statistic)
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    Last edited by MakkotoParinne; 12-07-2013 at 03:20 PM.

  5. #5
    Player dasva's Avatar
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    Jul 2012
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    1,542
    Character
    Dasva
    World
    Shiva
    Main Class
    SAM Lv 99
    Basically what Makkoto said. Think of it like a bunch of int but with no int multlipier and cap. It seems to work oddly though with magic ws and maybe blu spells. Might be a bug though... speaking of which might as well bring it up here. Conceptually it seems the idea of magic dmg was a way to boost magic dmg the same way weapons are getting huge boosts in magic dmg. And it works at least for low tier spells. But on magical ws (and I think magical blu spells too) it's not added directly onto base dmg but is instead after the tp multiplier. This has the effect of making it's effect on magical ws very small and keeps them sucking especially to physical that have all that dmg added on before the tp multliplier. So kinda curious was that an accident or intended?




    Also unless a stat says "pet:", "avatar:", or "auto:" before it, it isn't going to effect pets. And the only other things that will effect pets are the specific levling related items. ie base weapon ilvl for bst (though bst has alot of other complicated things that can make it actually lower) and drg, and ilvl of the ammo for smn/pup
    (1)
    Last edited by dasva; 12-07-2013 at 03:21 PM.

  6. #6
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
    Posts
    11,052
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I was wording it as a question, not a statement, but I goofed, I was looking at Hvergelmir because I used to use it on SMN but it is also SCH and BLM.

    However, I looked again and Lv 119 Nirvana has Magic Damage+217 on it.
    (0)

  7. #7
    Player MakkotoParinne's Avatar
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    Aug 2011
    Location
    San d'Oria
    Posts
    111
    Character
    Parinne
    World
    Leviathan
    Main Class
    SMN Lv 99
    I hope the info helped! It's a very good stat to have, and makes elemental magic much more useful again.

    Edit: I looked at the Nirvana (119) page, and the Magic Damage stat doesn't appear after the Avatar: bonus line, so unfortunately, it doesn't affect the Avatar.
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    Last edited by MakkotoParinne; 12-07-2013 at 03:28 PM.

  8. #8
    Player Alhanelem's Avatar
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    Bastok
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I had been pushing a lot for ilvl staves to be used in the determination for pet damage, so Ive been holding out vain hope they'd actually do it. I know it doesn't say that on it, but I'd probably still end up testing to make sure. =\

    I remember posting about it before and people seeming to hate the idea, but I like it better than just having the throwing item slot boost pets (especially when the items available with this effect don't have any MP or other stats. I miss my hedgehog bomb)

    On a seperate note, I'm going to take a wild guess and assume that this stat has no effect on non-helix/kaustra DoTs (e.g. indi-poison, elemental BLM dots, etc)
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    Last edited by Alhanelem; 12-07-2013 at 03:52 PM.

  9. #9
    Player MakkotoParinne's Avatar
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    Aug 2011
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    San d'Oria
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    111
    Character
    Parinne
    World
    Leviathan
    Main Class
    SMN Lv 99
    I'm sure they'll add more ways to boost pet classes soon, and hopefully make them accessible to everyone. It does seem pretty pointless to have a high Magic Damage stat on a non-nuking class.

    Also, I'm pretty sure it does NOT affect those spells, which is a shame.
    (0)

  10. #10
    Player Alhanelem's Avatar
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    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'm sure they'll add more ways to boost pet classes soon, and hopefully make them accessible to everyone. It does seem pretty pointless to have a high Magic Damage stat on a non-nuking class.
    It would have been so much simpler from the beginning if they simply based pet's stats on the master's instead of needing gear that specially benefits them, just how every other MMO with pets I know of does it. =\
    (0)

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