Originally Posted by
Daemon
Which falls back into why I said things have its good and bad effects that makes balancing the game harder than what people think.
Make it easier, then you tip the balance to things like laziness, lack of putting more effort into doing work that can effect how a player should be ready for the bigger things only to complain due to not being properly prepared that its too hard and that we don't have the time and patience to get where we should be and deserve to have it easier.
Pointless to those who are ready because the event is too easy or no one plays these events anymore due to items being devalued.
Make it harder and then people feel hopeless, eventually become angry, rage quit, pointless because hunting for something that requires so much time and get no where making no progress because of factors such as luck make it seem even more Impossible.
I look at events like VW and Wildskeeper Reives as I do seasonal events such as going to the beach. The event is now, why are you complaining and not enojoying it for what it is? It won't last forever. Look at past events? Who does campaign anymore? NNI? Sea? Limbus? These events were popular when it was new. But always SE adds something fresh to give everyone something else to do. And the attention will eventually always change to something else.
I'm not saying all events are perfect and I agree adjustments to make it work at a reasonable state are required but as I said when I see unrealistic ideas, Ill share my disagreement too because DEVS cannot possibly listen to one side of the story. And they are not stupid to give in to ideas that they know as common sense will throw the game off balance.