Originally Posted by
Zagen
Ok so my Eviscerations fly off to 2k+ on THF and my Vorpals go off for 1.4k~ so what though? My Quadratic Continuum goes off for 1-3k(2-5k with CA), my Delta Thrust goes off for 800-1.8k (don't use CA on it often enough for an average imo), my Disseverments run 1-1.8k (1.6-2kish with CA)... The list goes on for BLU on how they can do lots of damage and do it all within a short amount of time. My THF does good DoT but it can't pop off another bit of spike damage right after doing an Evisceration unless I didn't combo SA with it and then that's only an extra 600-1k every minute assuming I'm not tanking.
You're the only one using the word "god" in this topic, I mentioned the requirement of having to choose between traits, spells, and stats when setting spells is what kept BLU from becoming broken. Maybe broken = god to you I'm not sure but it doesn't to me.
Say they removed the requirement for points to be spent on trait spells. I'm now free to pump more stat based spells into my set for my damaging spells I have set already. Oh and I could have Auto-Refresh, Auto-Regen, MAB, Fast Cast, Double Attack, Attack Bonus, and/or Accuracy Bonus on top of those stats... how does that concept not sound broken? Even if you just limit to 1 "free" trait it is still more than any other job can freely choose to have. RDM can't choose to have Double Attack instead of Fast Cast or on top of it without /WAR, why shouldn't BLU have to pay a price for this premium?
As to my point about Almace it is simple, it changes how you play, you give up spell damage for increased WS/Melee damage giving you a slight increase in total damage.
You make it sound like BLU needs Almace to be a competitive DD which isn't true.