RDM could be better served with a melee 2hour, Chainspell is sufficient for our casting side, but melee wise we need something that gives us some oomph. I think attaching a Blizzard 4 to my sword for 30 seconds would be swell.
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RDM could be better served with a melee 2hour, Chainspell is sufficient for our casting side, but melee wise we need something that gives us some oomph. I think attaching a Blizzard 4 to my sword for 30 seconds would be swell.
The Enhancing 2-hour is melee based as well. It should improve Temper, Gain-STR, Gain-DEX, Haste, Phalanx, Pro, Shell. Those are all melee buffs, which would be enhanced thus enhancing your melee as well. That is part of the beauty of the idea. It enhances your melee, your ability to buff others, and your nukes(Gain-INT+Haste) which makes it very useful.
Thats a whole different beast to tackle on SE's part. They thought it would be a good idea to create a tank who's focus is to tank magic. In theory, good idea, in practice, Aegis can put PLD to -87.5% MDT as well as alot of Absorb Magic Damage and Annul Magic Damage gear, not to mention good old Magic Defense Bonus gear. When everything is said and done, only its party wide tanking support abilities give it any real hope unless it gets Reflect. Reflect is not entirely impossible, however seeing as how long RDMs have asked for Reflect, its just another time we would have our faces spit in.
Runic would be better than reflect. I suspect that's why they are Rune Fencers. I could be wrong.
Essentially the reason why PLDs aren't good is that SE won't give them damage and them being alive when everyone else died doesn't usually help anything. If RNF protects more than just themselves from magic damage and contributes to DPS then they could be good. If you put a PLD in front of a RNF with cover, you might be setting up some kind of crazy 2 tank system, which could be good...or terrible.
VIT is also still a terrible stat compared to every other stat. Doesn't help.
The enmity system is still the deciding factor on most things. They could fix the system, make bad patchwork fixes, or continue to not address how bad it is. Time will tell.
Honestly I think they cant really fix enmity as a whole. Tanking is screwed in concept thanks to what we have access to now days. Nearly every PLD who actually cares about the job has at least one of the two best shields. This is probably part of the cause of our massive AoE spam. I mean think of a mob hits only one guy and enmity was really fixed. Ochain PLD would be your tank, boom, you win.
A correctly geared Ochain PLD with Phalanx up and the right buffs can null basically any physical damage thrown their way. How would SE correct for this? Well, one option is what we have now, massive AoE spam, but that isn't a good fix, the second is to make mobs so powerful they can hurt a PLD bad enough through Ochain, then again, that means it would be like alot of endgame mobs now, massively overpowered in damage. The 3rd option, is to nerf Ochain. This is something that PLDs everywhere would hate, but its the most balancing option I think. The same goes for Aegis, and magic damage. Everyone talks about fixing enmity, I myself want it fixed too, however I have to admit unless I'm missing something here, enmity broken or fixed still creates a ton of problems that will end badly for us in the end I think.
As much as I love Ochain and Aegis as shields I admit they are kinda standing in the way right now of getting rid of AoE spam and massive high damage output from mobs. If we didn't have the AoE and high damage we have now then PLDs with Ochain and/or Aegis could walk all over them. Damage would be so small that the PLD would have little to no fear of death, the people fighting by the PLDs side would be safe thanks to the PLD holding enmity and the mob would be easy. Right now I honestly think PLDs are overpowered, however thanks to their problems with enmity they can not tank, however they can super tank.
Super tanking is just standing around, it doesn't involve enmity, thats the beauty of it, but the act of super tanking itself is proof of how powerful a PLD is when played correctly. Think of super tanking but with DDs on the mob at the same time, its just not gonna work, the mob would be doing little damage and dying very quickly. PLDs right now have alot of options open to them on survival too. If you have the right setup, a PLD can cure for about 975 HP on themselves. Using Flume Belt, Ethereal Earring, Creed+2 Head, and a lv99 Ochain, a PLD is getting back 45% of the damage they take when blocking, directly into their MP. Then 88 MP for a Cure IV that heals for around 975 HP. At that rate, with fixed enmity and no AoE spam/high damage, you would not even need a healer, just have the PLD cure themselves and have the DDs make sure that they do not take hate. The PLD would never die, and the DDs would have no worries.
This is massively off topic, but its something I kinda think about when people bring up enmity. It seems like either way they go about it right now, something is going to go wrong, or something needs nerfed. Rune sounds somewhat interesting as they said it would have party like buffs and barriers. That makes it sound as though we will be able to tank while also protecting our party in a good way. Honestly it seems like a counter to the AoE spam we see now, but the problem there is how much will it protect us and how long.
I have played MANY MMO's and the problem with tanking in FFXI is 90% centered on the enmity system and 10% on SE's desire to give everything ridiculous AoEs.Quote:
Honestly I think they cant really fix enmity as a whole. Tanking is screwed in concept thanks to what we have access to now days. Nearly every PLD who actually cares about the job has at least one of the two best shields. This is probably part of the cause of our massive AoE spam. I mean think of a mob hits only one guy and enmity was really fixed. Ochain PLD would be your tank, boom, you win.
I suggest you Google Kanican's enmity tests to get a good handle on enmity mechanics. You'll quickly discover how much enmity a single WS generates.
Thats with current enmity though, my entire point in that post was that even if they fix enmity so that PLD can hold hate and really tank, PLD would become such a badass job it would be nearly impossible for mobs to be balanced in a way that they could hurt the PLD without being way to over powered for any other job. Honestly a FFXI where only a PLD can get hit without shit going bad is not a FFXI I want to play, I would miss tanking as my RDM.
You missed the point almost entirely. Demon is saying if enmity is fixed in PLD's favor, they'll probably have to prepare for a shield nerf, due to the fact that Ochain and Aegis being powerful shields that block extreme amounts of damage. The reason neither is nerfed now is because no one can tank on PLD and quite frankly no one cares about a PLD tank since a DD is better overall. I'm inclined to agree with him simply because PLD as a whole is pretty overpowered in mitigating damage while keeping up with TP/WS sets.
On the topic of Rune Fencer, while Demon made a good point with PLD being an extremely viable Magic tank with the correct gear + Aegis, that's not the reason why I believe Rune Fencer will be terrible. The simple fact is, not every mob in the game is a spellcaster, and if the mob isn't casting spells, then there's no need for Rune Fencer unless SE allows it's DD stance to be good as our current primary DDs, which I feel would be incorrect.
Personally, I feel Rune Fencer is coming to the game far too late, like 5-6 years. It's concept would've been welcomed in the WotG era when there was barely any -MDT gear around and we actually were asking SE for a Magic Tank. But now we fixed that problem.
Mildly back on topic, the reason that I'm still very against an enfeebling SP is that Saboteur is already that, except it's 5 minutes. Like it should be. Adding another one on a 30 minute timer doesn't seem to contribute anything to the game.
Buffing our Enhancing for even a single buff rotation would.