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  1. #1
    Player Solito's Avatar
    Join Date
    Dec 2012
    Posts
    6
    Character
    Solito
    World
    Leviathan
    Main Class
    COR Lv 99

    Red Mage New 2 hour Idea/What do you think ?

    2 Hour Ability

    Inertia
    The Next two Enfeebling Magic Spells cast bypass a Monster's Immune Quality's
    and Increases a Enfeebling Magic's Duration & Potency 10%.

    Kind of thought it sounded a little better then the one SE is working on.

    Let me know your thoughts.
    (1)
    if you can say "Beer Can" with a british accent,
    you're also saying "Bacon" with a jamaican accent.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I say again, 3 minutes of +50% or double potency Enhancing Magic spells, is the only way I will be happy with it.
    (10)

  3. #3
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    I say again, 3 minutes of +50% or double potency Enhancing Magic spells, is the only way I will be happy with it.
    I think it's funny that the devs still won't just give the job something useful like this instead of their current aborted dumpster fetus. Funny as in "Dear God you're terrible" rather than haha RDM.
    (1)

  4. #4
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    The whole idea of boosting enfeeble spell's like Para or Slow just doesn't appeal. Now give the job access to a one shot enfeeble that can cause multiple effect's. And than were talking.

    Tied it in to a fan favorite like Ultima, and you'd actually make them happy about the job for 5 minute's.
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    I wonder what has happened to our SP honestly. We were getting updates every week or less, now its dropped off for about a month I think, with no new info. The RDM SP was widely rejected on both JP forums and English forums I believe, yet no word on it. We seem to be getting alot more feedback and info on other things, which I am by no means complaining about, however its rather annoying that we cant just be given a logical, good, SP ability on a job that has no real position right now. By no means will this SP be another Embrava, a buff where its so strong, you bring the RDM JUST for that effect. Its Soul Voice, but for RDM, is that really so much to ask?
    (1)

  6. #6
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Demon6324236 View Post
    I wonder what has happened to our SP honestly. We were getting updates every week or less, now its dropped off for about a month I think, with no new info. The RDM SP was widely rejected on both JP forums and English forums I believe, yet no word on it. We seem to be getting alot more feedback and info on other things, which I am by no means complaining about, however its rather annoying that we cant just be given a logical, good, SP ability on a job that has no real position right now. By no means will this SP be another Embrava, a buff where its so strong, you bring the RDM JUST for that effect. Its Soul Voice, but for RDM, is that really so much to ask?
    Their hoping that we'll be distracted with SoA and they can slip it into production without us really noticing. The RDM community has the attention span of a gold fish.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  7. #7
    Player Carth's Avatar
    Join Date
    Apr 2011
    Location
    Bastok
    Posts
    151
    Character
    Carth
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by saevel View Post
    The RDM community has the attention span of a gold fish.
    More like the RDM community has the morale of the French.

    As for SoA, I suspect Rune Fencer will be shit too, especially if the enmity system stays how it is. Having a dedicated magic tank seems laughable as well.
    (2)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Carth View Post
    As for SoA, I suspect Rune Fencer will be shit too, especially if the enmity system stays how it is. Having a dedicated magic tank seems laughable as well.
    Thats a whole different beast to tackle on SE's part. They thought it would be a good idea to create a tank who's focus is to tank magic. In theory, good idea, in practice, Aegis can put PLD to -87.5% MDT as well as alot of Absorb Magic Damage and Annul Magic Damage gear, not to mention good old Magic Defense Bonus gear. When everything is said and done, only its party wide tanking support abilities give it any real hope unless it gets Reflect. Reflect is not entirely impossible, however seeing as how long RDMs have asked for Reflect, its just another time we would have our faces spit in.
    (1)

  9. #9
    Player Solito's Avatar
    Join Date
    Dec 2012
    Posts
    6
    Character
    Solito
    World
    Leviathan
    Main Class
    COR Lv 99
    Multiple Status Effect Sound Good When coupled with the bypass spell immunity.

    Maybe it Could Be Called Pain like in FF8.
    (0)
    if you can say "Beer Can" with a british accent,
    you're also saying "Bacon" with a jamaican accent.

  10. #10
    Player Ramaza's Avatar
    Join Date
    Aug 2011
    Location
    Bastok
    Posts
    24
    Character
    Ramaza
    World
    Fenrir
    Main Class
    BST Lv 99
    Quote Originally Posted by Solito View Post
    2 Hour Ability

    Inertia
    The Next two Enfeebling Magic Spells cast bypass a Monster's Immune Quality's
    and Increases a Enfeebling Magic's Duration & Potency 10%.

    Kind of thought it sounded a little better then the one SE is working on.

    Let me know your thoughts.
    I would like it more if instead of 2 spells only it would just be on a 30sec-1min timer. During that time I could cast as many debuffs as I want, and also whatever I cast under the SP should overwrite whatever debuffs are on it at the time. I'd also prefer it if it gave a lot more potency. I think something more like 30-50%. If we're going to make this SP centered around enfeebles then lets make the spells cast under that SP ability REALLY cripple the mob.
    I wanna feel like my enfeebles will actually make a visible difference under the SP.

    That would be good to me, though I think anything would be better than Elemental Seal on a 1 hour timer they're serving up now. I don't know why they changed it from the enhancing magic one, but its really bad.
    (0)
    Last edited by Ramaza; 12-31-2012 at 08:08 PM. Reason: Spelling

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