Originally Posted by
odericko
I actually liked it before he took over more, besides the bad server tech and engine. Things like checking targets for strength compared to you (like XI), the need for players to repair your gear instead of letting NPC's repair to 99% like now, the crafting that took multiple steps to make items, the stamina gauge, the slower pace of the game.
This quote gets me worried most though:
"Completing the quests, getting rewards, huge experience points, or completing a dungeon and getting experience points, that's going to be the key thing to level up your character, not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0."
It seems like he's making it more like the generic MMO when it comes to leveling. Follow a pre-determined path from quest hub to quest hub, doing quests for NPC's to level. That and sitting in town queuing up for a dungeon - it ruined WoW for me when they added that.
I gotta wait and see how big of a role it is though before I judge if it's gamebreaking.