This number is blank on wiki:
http://wiki.ffxiclopedia.org/wiki/Ifrit%27s_Favor
How high does it go now?
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This number is blank on wiki:
http://wiki.ffxiclopedia.org/wiki/Ifrit%27s_Favor
How high does it go now?
Im sorry but I am a very well geared summoner with full AFV3 +1 and pieces of +2. We are out DDed are we worthless no . . . .With favor on our pets are even worse and they don't even get there own favor. I am sorry my friend. . . . and even meleeing as smn/sam i cant keep up and my dmg is pretty good /sam for just the smn part of it not my pet. SMN is the most mediocre DD job in FFXI. Its unstable and it is all over the place. . . We are not good buffers. . . we are beaten by most other DD's when thorugh out the FF series SMN are AOE godsends. . . . . I am not sure about the durations but I know our effects need to be enhanced. And like mentioned before SMN is an illusionist DD you see that huge DMG and its like wow. . . . but melees and mage jobs can do that + the melee in between/next spell on the list. And with enimity minus equips/ spells like pax . . . . yeah they can definitely out DD us.
Found it! 447 skill tested here:
http://wiki.ffxiclopedia.org/wiki/Talk:Avatar's_Favor
200 swings, 49 DA : 24.5% DA
147 swings, 35 DA : 23.8% DA
Assuming this is calculated correctly, there is nothing wrong with our buffs. You can enfire, 8% attack, and 24% DA the whole PT. That's considerably better than Hastega.
You have your own opinion Jeffanddane and I have the mine aswell. I don't really know what else to say.
I agree Dallas, it's a very good combinaison even if we have to sacrifice our Rages pacts to make it work. Which is NOT that terrible in some situations (if we have 3~4 melees in the party, especially thf, nin, mnk) and Smn can heal just fine now.
You can Haste with /WHM, so next excuse please! ;)
/RDM, /SCH for some odd reason. (This applies to 90 cap)