They don't but if a 99 WoE weapon would beat out a 85 Emp that people so lazily get, then it might shift the balance of going hard on your emp or going to get a 99 WoE
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in b4 "I got a brew lol"
Thanks for the update Camate, and the continuing effort to tweak and make Walk of Echoes better and more enjoyable. This is great news indeed. There are so many things that can be done to the WoTG contents to revive interest. Thanks again.
Looking forward to the changes!
Still nobody will do WoE. I'm not really sure the dev team is understanding this. Don't get me wrong I love WoE, but everytime you do a search in that zone there are 0 people in there. Changes have to be made, and I don't understand why people would care about skillups in WoE when they can go to Abyssea and do it. You have RR, Regain, Regen, massive refresh, quick magic when it procs. Why would skilling up in WoE be any incentive to go?
Add Heavy Metal Plates at a decent drop rate and increase the BLM spell drops and you will see alot more activity in WoE.
I agree with unleash. I love WoE but it needs more people all the time!
Skill up for SMN's while we farm and power WoE on the weekends. And maybe healing/enhancing magic skillups for those WHMs/SCHs/RDMs that goes to 'cure/pro/shell' those death-spamming DDs that just run in to die, raise, and repeat for points. These death spamming DDs might also gets the occasional skillups on their hit/ws.
Dont think of it as incentive to try to draw ppl into WoE, but more as a bonus for those that do WoE.