I was going to disagree at first, but then I remembered that now that the global recast has been reduced and that dark and elemental magic should theoretically have separated timers, absorb int won't be totally useless for increasing damage. Before, since a lot of the benefit would decay before you ever actually got a nuke off, there was no point to it, but now since you can theoretically get 3 ice maneuvers up within 10 seconds of casting absorb int, it actually has a use, other than lowering the target's int for your blm buddies' e-peen nukes, lol
