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  1. #1
    Player Etrigan's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Etri
    World
    Asura
    Main Class
    MNK Lv 99

    [DEV 1035] Puppetmaster changes

    First off Love the changes, but there are a few things I think could be improved upon.

    add Phalanx and Stoneskin to the Soulsoother C-1000 head (or at least stoneskin if going with the argument of Phalanx = rdm / pld spell)

    the only other thing is that the Stormwaker Y-700 Head seems to spam through spells, I figured this would happen and it is happening in accordance with the new spell casting rules. I get a buff, then a cure, then debuffs the mob, then nukes, and then typically throws several debuffs at the mob until another timer is ready to be used.

    -----

    Semi Related
    Possibly add an ability and item combo that makes the next spell AOE. This would work great for Buffs and Nukes alike. With the item it would go in the Ammo slot (where we keep our oils), consume one each time we use the ja or however you want to do it, and say doubles the MP cost. ( Would love to be able to give parties AOE Phalanx and Stoneskin )

    That's all I had time to play around with this morning, I will be looking at the Sharpshot, Valoredge, and Harlequin frames this evening.

    again Thank you for these changes.

    *edit* forgot to mention Absorb-Attri shows in the log as (magic 243)

    *edit 2* removed brain fart information for perfectionists
    (0)
    Last edited by Etrigan; 10-29-2011 at 04:15 AM.

  2. #2
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I dont mind the spammy nature honestly. DAD still works so the extra debuffs and buffs are very welcome.
    (0)

  3. #3
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Phalanx isn't a SCH spell, sub-job does not make it belong to said job.
    (0)

  4. #4
    Player Etrigan's Avatar
    Join Date
    Mar 2011
    Posts
    65
    Character
    Etri
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Phalanx isn't a SCH spell, sub-job does not make it belong to said job.
    so sue me for having a brain fart :P
    (0)

  5. #5
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Etrigan View Post
    so sue me for having a brain fart :P
    Consider it done.
    (0)

  6. #6
    Player bliz1643's Avatar
    Join Date
    Mar 2011
    Location
    HiddenCircle!
    Posts
    5
    Character
    Dirth
    World
    Shiva
    Main Class
    WAR Lv 99
    Just wanted to say Thanks to the team for making Pup Better <3 the changes...
    (0)

  7. #7
    Player xiozen's Avatar
    Join Date
    Mar 2011
    Location
    San'doria
    Posts
    301
    Tested and approved. This is the way puppetmaster should have been from the beginning... some observations from a few hours of testing:

    ValorEdge (Head/Body) tanked extremely well. Barely took any damage, most of the hits were "0" using Analyzer, Armor I/II, BarrierModule and Equalizer
    It appears the best combination to solo with is the Stormwaker, believe it or not... that frame/head combination gives the Master (Stoneskin,Phalanx, Protect, Shell, and Haste), as well as casts Tier IV spells (I believe it also casts Thunder V)
    Haven't experience this yet but the Spiritweaver Head/Harly body casts Dreadspikes, but only on itself, not the Master.
    Whitemage frame doesn't appear to cast stoneskin on the master--but as usual it can cast up to Cure VI and Addle.

    Still have to experiment with the Sharpshot frame and even more w/ Spiritweaver.

    So far... all WIN....

    Possible issue: Harly head/Harly Body doesn't appear to cast spells "AT ALL"... could be wrong but this may need to be revisited.
    (0)

    {DISCLAIMER} Posts may contain opinions based on personal experiences that are not meant to be taken as facts. What may appear as fact with no source reference may be recollection of information with no source, and may be subject to scrutiny without source reference. Any debate may be considered conjecture of all parties in that debate. Player comments may not be the expressed position/consent of SE, their affiliates, or any employees of said organizations.

  8. #8
    Player Shinron-PUP's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    124
    Character
    Archedian
    World
    Bahamut
    Main Class
    PUP Lv 99
    I think pretty much everything from this update is perfect for puppetmaster and should be implemented as soon as possible, but just three issues that I see that should be patched up is:

    *Making it so that when equiping Harliquin Head to either Harliquin Frame or Stormwaker frame, it can cast.

    *When Harliquin Head can cast, adding Dread Spikes to it also.

    *Making it so that Dread Spikes is prioritized over Absorb-Int as the first spell casted by Black Mage pet and Harliquin Frame + Black Mage Head

    Square Enix did a fantastic job turning the job around, and now we can actually say it's a formidable and versitile job on the battlefield.
    (0)

  9. #9
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    I can attest to Harlequin not casting anything with any combo of attachments or lack there of.

    The AI is vastly improved compared to what it was. My only issue is that there is now no way to prioritize cure spells since they changed the nature of the attachment. I grabbed a bunch of dolls in sky and let them beat me down to red HP and my auto decided I needed haste instead of a cure with nothing but a light maneuver up.

    Over all, though, I'm very pleased with the changes.
    (0)

  10. #10
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    "*Making it so that Dread Spikes is prioritized over Absorb-Int as the first spell casted by Black Mage pet and Harliquin Frame + Black Mage Head"

    Please disregard this idea, Dread spikes is a defensive spell, absorb Int is offense, Offense for more dmg/less resistance first, dread spikes when it takes hate.
    (0)

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