Maybe that is a good Job Trait on way to 99. where animator is no longer needed.
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Maybe that is a good Job Trait on way to 99. where animator is no longer needed.
You need at least 5 friends, due to the 6 player minimum, but indeed, with each paying 10k, you should have a decent amount of ichor each time. But I'm not sure if there's anything else still worth it at lvl 99, other then the Animator +1, so those either are good friends, or you're lucky to find enough wild PUPs.
Alternatively, the Animator should be able to either be equipped in the sub slot, or in the ranged slot while something can be equipped in the throw slot at the same time.
Since SE already talked about adding stuff to the sub slot for H2H this might be a viable choice, but only time will tell.
That's also an option, although it would have to be a new animator to avoid slot complications. It's probably a lot easier adding a sub-slot animator then reworking the code to let ranged-slot animators be equipped in sub-slot.
Wrist Animator
All Races
A compact animator attached to the wrist for easy access.
Allows orders to be more directly relayed to the automaton.
Lv. 50 PUP
Alt-alternate option: all animators are made into sub-slot items, but we'd lose the ability to dual wield with /NIN or /DNC. We'd (re)gain the ability to throw items, and it's not like PUPs have much need to dual wield anyway.
[QUOTE=Kristal;205043]That's also an option, although it would have to be a new animator to avoid slot complications. It's probably a lot easier adding a sub-slot animator then reworking the code to let ranged-slot animators be equipped in sub-slot.
Having differing animators for different slots would have the bonus of allowing Puppet Masters to get in on the action of H2H sub slot items that Monks might get. That said, I think it would be better to just be able to hold another throw slot item in the sub slot when using H2H. I'm not sure what the consequences would be however.