70k is not a lot. If you'd been getting that xp in campaign, you'd be closer to 700k
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70k is not a lot. If you'd been getting that xp in campaign, you'd be closer to 700k
What would you buy with 700k CP?
Same kind of crap you buy with IS and AN. There's all sorts of lower level gear, there's aketons, signet staves, XP ring recharges, scrolls of instant warp and instant retrace... not to mention if you're a title nut, buying an item from each rank for each nation gives a title. That's 231k for each nation, 693k total. So I can think of something to buy with about 700k CP :P
You can only get AN from event driven content though. IS is pretty slow from xp, with few exceptions to enhance it, otherwise it is primarily earned from event driven content as well. Also, both IS/AN are really only reasonably obtainable once you reach a certain point in the game (level, reputation, etc)--barring you sneaking in and running campaign ops in the past I guess, but that will be restricted to your 7 credits per conquest tally.
Not saying I'm against them making CP obtainable via event driven content as well. Just stating that it normally would be easily obtainable. CP is earned from day one, at level 1--and has a fairly simple mechanic for increasing that reward by 50% as well. The problem is, people aren't earning XP like they used to, and are thus not earnign CP like they used to either. "Old-school" leveling would easily grant you anywhere from 25k-35k CP before you got to TAU areas (if not more) on just one job--simply from joining normal XP parties along the way. People simply aren't taking this route these days with all the other options--FOV/GOV/Abyssea, etc. Instead, they are getting massive chunks of XP and essentially skipping levels, and missing out on the CP they would otherwise have gotten simply from killing mobs for xp and not as a bonus reward for completing pages and such.
Until they do something about it, players need to be mindful of just how to optimize their CP gain--that means keeping Signet up and fighting in Conquest areas not under your nation's control, geting as much raw xp/kill as they can along the way (the amount before xp band is applied).
I thought the increased exp from bands also lead to higher cp gain?
Fun fact though, a normal oldschool party with decent gear and competent players could get 30k+ now in conquest areas. I've trioed for like 20k with cor + war + drg before grounds tomes were implemented, and not using books or exp rings. Of course, it requires that there are suitable mobs to go after for your level range. This isn't always the case, but at least in the level ranges of 1-50, I know this to be possible, so find a sync target and get all the CP you need!
Actually, a small note: The bonus xp from an xp band DOES increase the CP returned. As a result, recharging an xp band with CP gets a return investment normally (As it's 100 CP for every 1000 bonus xp from the band), or up to 60% profit with the right moghancements. But still, it is slow because the event driven content give so much more of their rewards for the time invested.
Well, there is event driven content that yields CP rewards. They're just not based around the 75 cap, and are thus fairly obsolete.
The game was about grinding, SE is attempting to take the grind out of a lot of the game, including Exping, and end-game loot.
They're obviously going to release a bit more difficult content in the future, because we've been asking for it. but their goal is to make the game much more accessible. The past is the past, the game has evolved, and its not longer intended to be a giant grindfest from start to finish.
I think there needs to be Casual content, and harder content, We seem to be in the works of getting both, But i think the grind aspect of the game is what made a lot of people turned off by it, and their working to make it easier for everyone in the end.
I think every MMO or game in general has some grind about it in some way, But beyond that, SE is introducing the proc system to make this a lot less of a problem. I expect harder content in the future (because we're asking for it).Quote:
Grinding Drop rates
Not sure what you mean, If its merits. Abyssea and things like Universal 2x Exp and GoV are their working intention to relieve the grind of Merits and leveling up.Quote:
Grinding to level up stats
Square Enix introduced Skill up food, Skill up Rings, Martial master, Increasing skill-ups across the board, all in an effort to relieve that grind.Quote:
Grinding Weapon skill ups
Everything has been moving away from grinds and making the game a lot more accessible and casual friendly.
I think at one point the game was all bout grinds, long tedious ones, but they moved away from that with Abyssea in every way, exp and loot... we may be seeing a bit of grind coming back for drops like with Neo-Dynamis and Voidwatch, But i dont view that as a bad thing :)