So instead of my DRG only getting 30% bonus damage when critical hitting, I get 30% damage bonus no matter what. It's like we've solved the problem of 20 not equaling 50 by adding 30 to both!
So instead of my DRG only getting 30% bonus damage when critical hitting, I get 30% damage bonus no matter what. It's like we've solved the problem of 20 not equaling 50 by adding 30 to both!
Hmmm crit dmg+ caps at +100%, is it possible to hit this cap without the 30% from razed ruins? if so you would have an even bigger problem where certain jobs cap crit dmg anyway and get the extra 30% phys dmg on top of that.
changing crit hit +30% to Phys. Damage +30% could be too overpowering for it.
You'd more or less still have the same mod to crit. damage in the long run as you would be giving a flat 30% boost to all physical damage. On top of that, you're increasing base physical damage across the board by 30%--so it applies to your non-crit WS as well as your normal hits to build TP.
It could also remove the need for another atma you might be using to increase your base damage, freeing you up to go extend your damage even further or gaining more utility that you otherwise may not be able to do currently.
long story short... don't think it's gonna happen.
The atma not the problem SE not adding a decent crit WS to jobs don't have one. Really who going to deny you a spot in a exp party if you don't have one. NMs are not about all out damage. So either way doesn't make one bit of differance.
No.
Yes, those are all "special" damage boosts and ignore the Damage Dealt cap, just like Sentinel, Fan Dance and Invincible are special damage mitigation and ignore the Damage Taken cap. I shouldn't have said "overall", I just meant from normal direct damage increasing sources. Some like Critical Attack Bonus, Critical Hit Damage, Weapon Skill Damage, etc.