I think you're wrong because notorious monsters like gukumatz are still camped 24/7. Once we don't see stuff like that then it will be time to remove those time restrictions.
Printable View
Nope, he quoted me with the list, and then claimed he's hardcore because he did all that in two weeks. If it took 2 weeks to get stones to 45 minutes and 8 hour regen time...that is certainly not hardcore.
IDK about 24/7....2 of the last 3 times I went after him, he was wandering around aimlessly with no one around. Maybe it's more server specific or something---likely time of day/week comes into play as well. If I go out there and there are groups actively farming lizards/buggards, it's pretty much a no-brainer they will be after Guku too. At times like that, you may simply be better off seeing if you can team up with a group or just decide to work on something else. Plenty of other stuff one can work on either for themself or someone in the LS. Putting the blinders on and wanting to do only one thing at one specific time seems more like a player driven issue than a game design issue. But, then again....this game's playerbase seems to becoming more and more about me me me than helping each other out.
First of all, no. There are not many people camping Gukumatz these days, I've been doing several Empys for my LS recently and almost every time we went there we were the only ones after it. Occasionally we had to deal with one other duo or trio group, but that was it. We finished an entire Sobek stage in two evenings, and we're a casual social LS.
Secondly, even if that was true, the time limit is no hindrance whatsoever. Either people farm time in between Guku pops (since they have to kill fodder mobs for triggers anyway) or they're lazy like me and just retime every 2h, in either case the time limit does nothing to prevent anyone from camping anything for however long they desire.
I understand this may be just me, but time restriction does not bother me at all. It is easy enough to farm. Only thing that sucks to me is building lights. Not so much ruby, amber or azure since those drop 100% if proper kill is made. But farming pearl light is a pain in the ass. Pearl light should have higher drop imo or maybe even make it 100%. Also, the nerf on certain mobs dropping more lights is beyond me. They contradict themself in their opening message just as you log on the game "Please do not let this game interfere with real life or hold you back from spending time with friends family etc" Then they nerf light building so it takes longer to farm them. And i am not even going to go into the other stuff they waste our time on *cough* farming an NM 4-8 hours that supposedly have a 1 hour window 3-4 times per trial *cough cough* excuse me. If they took out that message in the beginning, then i probably wouldnt mind all the shit they like to waste our time on. So one of 2 things need to happen. They either take out that message about the game not interfering with rl, or they should make it so these things in game dont waste so much time.
Honestly, the easiest way to make this whole problem go away would be to change time extensions to pop in gold boxes instead of blue.
Make it easier for melee to farm TE's, and this entire issue becomes moot.
Why people are still complaining about time restriction in abyssea. Considering this content are the MOST accessible and player friendly and not to mention the most rewarding by far, they will have to put some sort of a barrier so people don't consume it instantly in a day. As it is now, its already way too good to be true. Stop asking for nonsensical tweak, least they come back and "barance" the crap out of abyssea content. Just be glad they are leaving it as it is and too busy coming up with post abyssea content that are mostly half baked and not very fun.