I think what he means is that Fafnir and Nidhogg are now force pop. Basically, there is no reason why it should be limited to them only. Especially since it is hard enough to learn Blue Mage spells without having to buy a position in a party.
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I think what he means is that Fafnir and Nidhogg are now force pop. Basically, there is no reason why it should be limited to them only. Especially since it is hard enough to learn Blue Mage spells without having to buy a position in a party.
I dont see how Spike Flail would be a problem when so many monsters use it now. The same goes for most HNM abilities.
Azdaja is like stupid easy to spawn.
Since Reaving Wind, the idea of a monster needing to be a normal TW-IT monster was dropped since there are no normal Amphipteres and so pretty much any HNM ability could be up for grabs.
Blue magic spells quite often have multiple effects...which I personally think other jobs should go. So I do understand why the long react timers....
Things I would like to see for BLU:
I would like BLU to have a JA similar to efflux, but for magical spells that basically instead of applying a TP mod to the spell, the JA would increase existing modifiers and make the spell stronger.
would be cool to have a JA that gives physical spells magical damage much like MNK's formless strikes
I'm dying for Crystalline Cocoon to be added and hopefully it would be around Protect and Shell IV or V range.
I think it would be great for a Job Trait that is exclusive to BLU's (whether it be meritable or given) that grants 1-2 tiers to any equipped trait. So this way if I have Treasure hunter on as a Tier 1, it can be Tier 2-3
And personally I don't mind the 1 minute cool down because it keeps BLUs on their toes BUT! I've asked this for a while and I'm asking again, that BLUs should get a spell macro pallete for their lists. While it is nice to have the ability to keep previous spells equiped, I still ask that the spell list have macros to spells so you don't spend so much time selecting them and can shave time blinding yourself with a menu. This can be done by opening up the menu, going to magic spells as you would equip normal spells, yet to the right/left of the spell list there are macroable palletes that have pre assigned spell lists so that you can equip spells with ease.
Thats what I would ask for with this next coming update.
Please do somthing about to trigger weakness on mob in VW on BLU, BLU can't just keep access full list of magic to active it cuz downtime during wait for magic can active, so is it possible to reduce the list of magic to one of each element like in abyssea? at least we can set just 1 or 2 of each element to trigger (even only that will drain a lot of point to set any "Real" useful magic for fight since VWNM is not have specific tirgger base by day like in abyssea, but it's will still a lot helpful.)
looks like Behemoth Thunderbolt: AoE Thunder based damage with an additional stun effect.
http://forum.square-enix.com/ffxi/at...751739&thumb=1
So, new stuff for BLU.
First off, I see a JA that allows access to additional spells. However, since they accompany it with that picture, I'm worried that it's going to be a JA that unlocks the HNM-type moves. I'm praying it opens up the spell list a bit for stuff like procing, though the +5 spell points at 91 will help, but by what they tied in I'm a teeny itty-bit concerned. So crossing fingers that it's not like one of the Addendum JAs that SCH gets to unlock our more potent spells. >_>