Originally Posted by
Byrth
Still, one out of four zones requires more than two hands? Um, okay? I'm happy enough with it (as I said, I do the event and feel it is one of the best ones SE has released in a long time), but the feeling I got when I steamrolled Zhayolm and Arrapago on the release day wasn't joy as much as disappointment. 4 people for Zhayolm, 3 people for Arrapago. We popped and killed literally every NM and NQ/HQ bosses both runs with no information at all going in to it. "Oh look, a gear in a room of Lamia. Lets kill it!", "What's this chigoe doing here? It won't aggro!" etc. They might as well have put <KILL ME TO POP NMs> as some of the monsters' names.
When I think of Salvage, I think of Frogs being a mystery for over a year because no one can figure out how to force them to pop. I think of the first LAC strategy being 5 Rangers death zerging it. I don't think of a DRK, MNK, THF, and recently reactivated WHM having an optimally efficient run on release day with no prior information. I think of heated arguments over whether MNK + SAM is better than MNK + MNK as primary DDs for Salvage, whether Monk should be given weapon cell priority, etc. It was part puzzle, part min/maxing extravaganza.
There is no reason to min/max jobs if endgame could be done without min/maxed jobs. Currently Legion is the weak justification for min/maxing. If Salvage II had been as challenging as the original Salvage, it would have become the new justification and I wouldn't have to do Legion anymore.