Oh cool, we're back to calling the devs out of touch with the players and the game and what they should be doing, that didnt take long. What was it... 1 day?
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Oh cool, we're back to calling the devs out of touch with the players and the game and what they should be doing, that didnt take long. What was it... 1 day?
the way the phrased the original post i was kinda thinking it would be individual tickets per item /lesigh too bad i was right... even still this is a step in better direction.......
hows it a waste of resources...? Isnt this better than whats available, unless you like watching your whm mule get their fourth kalarsis while youre still looking for yours? Obv its not what was expected, with the misleading "item of your choice". But seriously, anyone stunned by actually having to own the R-E item to get a ticket should go back to grade 1 english:
how the hell do you misinterpret that as "If you get a r-e item, you can pull a ticket instead of the r-e item" ?!?!?!?! jesus christ, no wonder SE ignores you guys
having said that, I think 5-6 might be a bit high...thats pretty much 5-6 VERY RARE bodies falling to people who already own it...no? how many tocis harnesses are created daily? Mekiroagis? PIl and Kaggen are pretty heavily spammed
Simplicity is never the strongest suit from FFXI developers. It's like they have no clue when it comes to keep things simple and easy. By simply making the body pieces require more tickets will solve a lot of problem. Also if you get a duplicate of the body piece, you receive more tickets in return, easy, simple - but no, everything has to be so damn complicated. Also they are very desperate to stretch the contents so thin with very little efforts. I was going to buy FFXIII-2 but then again this and the nerf on beast master reminded me to not support SE effort on any type of the products. Thanks for making me a believer!!
Its not exactly that lol.
They making it so Blue and red are capped at start of fight so you dont need to proc-- thats wonderful makes for faster killing.
They said they dont like us Spamming temps so instead AoE will do alot less damage to everyone cept for main target-- again thats wonderful makes for less time recovering and faster killing.
Now they give us tickets to sell/trade but only if we already have the item-- Sounds nice.
But now I'm going to have to spam VWNMs that the only strat is throw the DDs on and kill as fast as you can, Procs dont matter anymore so why hunt for all of them, just Max DD and afew whms and after Another 200 of the same mob you dont have your item but people are selling tickets for it for 10 mil a pop. so just spend about 40 mil and you can get your item you worked so hard for
I think the main issues with this are:
1) We only have so much inventory, if we get an item we're after theres no incentive to continue spamming the same one over and over. So no tickets into circulation.
2) We get an item we'll never use and it gets shipped to a mule (Due to only having so much inventory) and the next time said item drops we'll be stuck with it again and end up just /tossing it for the inventory space.
The only ones I really see people spamming much of PAST recieving an item they're after is T3 Zilarts (HMP Pouches) as well as T6 for Rift----- items.
Personally, I like the idea of a VW storage NPC and trading duplicates to it will give you your ticket, that way you aren't blowing inventory on items you're never going to use. The tickets can then be muled/given to a friend/sold/used.
jesus fkn christ, you have FOUR HUNDRED AND EIGHTY available inventory slots on your character, on top of porter moogles, on top of being able to mule your incomplete AF3 seals and +2 items. Theres NO WAY youre maxing out unless youre not using whats available to you at all, and to top it off, YOU HAVE FOUR JOBS!!!!!!
So you need to own at least one of the item before you can turn the next drop into a Ticket? So essentially I'd need to own one Coruscanti before I could turn the next one into a Ticket to give to an LS mate?
Is that right? Because that's retarded. That's an inventory nightmare.
It's amazing how you can take a good idea and completely ruin it, for no logical reason.
Yep I called it. No surprise here, il just ignore logwatch and wait for nyzule or legion.
480 isn't a lot. Especially if you have several well geared jobs.
For the sake of argument let's say 480 is enough. There is still no reason to choke your inventory with one of each drop that you don't want, when SE could easily make that one drop = one Ticket. It makes zero sense the way they're setting it up.
I don't think I ever "misunderstood" the system. I knew they weren't planning to hand over the items. I think the system is fine and is certainly better then what we have. What does concern me is by making one ticket per item its basically condeming any player to x2 off all VW drops they ever acquire. Unmulable, Undroppable, Unstorable (if they ever do) otherwise players can't take advantage of the ticket system. I'm glad that even an unlucky person can get the harder to get items. (they drop more then people seem to think, unfortunatly never to those in need) But, I frankly terrified what this implys for my already suffering inventory (I have several R/X VW drops that ill never toss do to the shear fear of never seeing it again, more importantly I've resorted to a mule to store it due to the volume of drops x1-3 for nearly every VWNM. Not only will I have to move it all back but, ill also have to maintain the ticket space too. more or less -2 inventory per if i plan to make use of the system.)
http://wiki.ffxiclopedia.org/wiki/Porter_Moogle
DERPADERPA
tickets will probably be mulable as well, seeing as how you can mule AF3+1/2 items
Hey guys, Nynja doesn't have inventory issues.
Thanks, Those are just the jobs worth mentioning, I do indeed have more than 4 jobs, though on those 4 jobs, MNK PLD WHM and BLM. They all 4 have A LOT of situational gear, paladin especially. And no I don't nuke in Maleficous so I have staves, enfeeb sets, idle gear, aspir/drain sets, etc. and that's not even getting into my WHM gear. Sure, I only FOCUS on four of my jobs but I also have Ninja and Dancer geared as well (not near to the level of those other four) but 480 is nothing if you are going to take your jobs SERIOUSLY. Yes, I have some spare room around, but not much, and I'm leveling a few more jobs yet, and I'm posting concearns based on EVERYONE AS A WHOLE.
80/80 safe
64/74 storage
80/80 locker
78/80 satchel
71/80 sack
68/80 inventory
I dont store relic-1, I havent muled off WoE coins, unfinished AF3+1 papers or AF3+2 stones. I do take advantage of porter moogles. I regularly play THF BLU RNG NIN PLD...umad?
seriously, the complaint of "wah I cant waste 5 inventory to hold onto some exceptionally rare gear that I wont use" (I'm sorry, how narrow does your job selection have to be if you have 0 use for mekira/toci/heka's?) is dumb, really, really, dumb.
OK, you enjoy spending a half an hour muling/portering/npcing/moogling every time you job change. Congratulations. Most people don't. You have two options. You are the lame who doesn't gear his jobs well, or you are the lame who spends forever changing gear. Which one do you want to be?
I vote for a 3rd option: where they make less situational / useless crap for people to carry, and add more inventory while their at it.
Takes you a half hour to pull gear off a porter moogle? You doing it wrong son
Not sure what I'd be mad about, you're the one losing your @#@% about people with full inventory. You also seem to believe that there are only 5 pieces of gear that drop from VW that people are clamoring for. In order to be able to help anyone get drops via tickets, you'd have to hold onto a hell of a lot more than 5 items (most of which you'd have no use for). The proposed system is pretty horrible from design standpoint. It's embarrassingly clunky, not streamlined, and does very little to address the horrible loot system of VW.
I'm pretty calm actually, I just cant stand people who blatantly lie lol.
I'd really love to know what you're holding onto that you're 470/480 and cant do anything about it
That's just it right now with T4 nation x3, Jeuno T6 and Zilart T3 there are roughly 100+ R/X items of various shapes and sizes. (with more to come) In order to take advantage of the system you have to save the original drop on the character doing VW, this means no mule and no dropping it, storing if the option becomes avalible is also impossible. (though it would help) By choosing to drop a piece of gear that is "junk" to you body, bullet, etc. to save space is to drop any profit or sharing that would come after. The system as it stands essentially forces players to keep items they don't want. I'm not concerned about just a little space, we are talking in the hundreds, one for the original and a second for the ticket. I mean, sure you could drop the original but then why even add the system, if no one will ever get tickets on items they don't want? It really doesn't matter if any player has inventory issues at this time, I don't think many players will claim to have 100+ free spaces.
*It's possible someone may argue "But, why don't you sell the tickets before doing more VW" Fact is with when and where VW shouts are made skipping shouts to sell product seems rather foolish, on top of which this still doesn't address the need to save the original.
There may be 100+ R/E items but how many that people give enough of a crap about to make it worth your time to keep the original on you to force a slip? How many of those drops are drops that you wouldn't physically keep on you once you get them anyway? If you can't make room for 3-4 r/e items in your storage you are sitting on some extremely situational gear that probably serves almost no purpose.
A few examples are (I actually have these)
Ace's Mail
Akvan Bullet
Lux Dagger
3 pieces of Athos
That's 6 right there and that's not even everything. All things people want and would buy tickets for, all things that are 100% worthless to me. (I've saving them for now in case Altana forbid I ever level jobs using them and I've already dropped them.) Now imagine the other half dozen bodies, the Ig-Alima and Rex weapons, Qilin HQ dagger/boots and who knows what else. Oh and the tickets for the 6 I already have should I see more of them drop (all but Ace's I've dropped at least one of) Its the only flaw I currently see in the system. All it takes to fix is A) fewer tickets or (much more likely) B) reconsider and allow the first drop to be converted as well. (even if it takes 2-3 conformation screens if that's what the DEVs are worried about)
I was sorely hoping for the tickets to be tier based or mob based instead of making the requirement of already having the rare/ex item. The sole problem with that is that there aren't that many of the top tier drops in circulation or that won't be exploited for the rarity, which means massive gil prices. yes, this will allow the fortunate to help their friends, but the ratio is highly discrepant.
Yep just as I thought this was a whole wag the dog. Seeing fewer post about how retarded they are about relics and ADL.
All the VW3 gear, despite SE's claims, actually have a pretty decent drop rate, compared to VW2 loot, so theres not much point holding onto them. Lux you can get rid of. Akvan bullet you might actually get some interest if you get tickets, same with ace's mail.
hey if the price upsets you...dont buy it?
You can't store voidwatch gear on a moogle slip correct?
As of now no, but people have been pushing for it. Assuming VW gear did become storable that would help fix the issue as you would only have to have the R/X drops of the NMs the run entails rather then everything you've ever gotten a drop from. Not a perfect fix but, a step in the right direction.
You could prob raise the gil to buy the tickets faster than it would take to get the item you want through drop.
And even then, while you farm and save the gil to get tickets, you can also still do VW to try and get lucky and get the item. If you happen to get the item, then you made gil to use on other things.
I'm saying most of those 100 pieces of r/e gear wouldn't be worth holding on to for the chance at getting a ticket because no one want's a genesis shield ticket and the ones that are worth holding on to won't be dropped by most people anyway. At least not by people who have enough jobs leveled to be concerned with inventory. It might be moderately annoying but it's worth the trouble to have a shot at a Toci's slip that you could probably sell for 10mil. I just don't feel like it's that big of a deal.
I've been all over the garbage relic trial BS...so I know if I say "this is better than what was available", they'll probably just go "well 5 ADL is better than 20", except the problem isnt the fact this is infact better than what was available. But one of the problems was watching rare/ex gear go to the same people multiple times, when the same rare/ex gear seems to avoid certain people over and over. So regardless how marginal the gain is, it is a gain, there is some utility, there is SOME reason for someone to go back to do fights they've already got loot on.
After mulling this change over for a bit, I feel less like a depressed gray kitten and more like I have crawled from a burning building into the domain of an angry bear.
While I can't be happy about my situation, I have some hope of dealing with the bear. It's made out of skin and meat and fat rather than unreasoning and unwavering flame.
Maybe I can punch the bear in the nose and run away? Maybe I can make friends with the bear by offering it the three-fourths melted Snickers bar in my shirt pocket? Maybe I can strip naked, presenting my fat and hairy form which is certainly not the template for a man, and convince the bear that I am also a bear?
That's the main addition I see coming from this change. Hope. There's some gain from fights where there may have been no gain before, even if it's small. There's a way to obtain items other than fighting the will of the Random Number God, even if that way is cumbersome.
Bit late to reply to this, but it's something I been wanting in VW for awhile now.
If this is still happening, what are the odds of us being rewarded by other means for continuing to make use of the staggering system?
In Abyssea you are able to make your traverser stones last via means of time extensions. Why not a similar means of making our stones in Voidwatch last longer, like obtaining a free voidstone for hitting a white !! stagger in a battle?
It would work well with the new ticket system that's to be implemented by giving players who already own the highly desired loot a means of shooting to get a ticket, for friends and linkshell members, without the fear of running their own stone stock dry in the process of assisting others.
A couple more periapt of exploration wouldn't hurt also. I've hardly seen any congestion with this event ever since it came out, and I can't see why the developers wouldn't want us to participate in the event more for further shots at obtaining what we desire with its already low drop-rates, if this thread is any example of the distaste the community has for it.
No, it's probably not a huge deal, but it's not a huge deal to code something so that instead of making a guy hold a body and collect 5 tickets for his friend, he can just collect 6 tickets instead.
And for the record, The porter moogle is a giant pain in the ass. Anyone who says that a system of 10+ tickets with specific gear limitations being traded to a moogle who is not in you mog house (probably not even in the same zone as your HP) is convenient or fast is a flat out liar. But that's neither here nor there.
So again: Let me get this straight.... you have lots of space, but you want to have less? Why?
So this basically will still not solve the issue for those of us who seems to be extremely unlucky (or not know anyone who's very lucky). Why is it that the dev is so against giving us points/ticket per NM if we're willing to give up all the Logs and Ores (seriously) that is in the chest for a chance of reaching the goal in getting a ra/ex piece? 0/250+ on Pil and Qilin now and I only know of 2 ppl personally that has gotten Toci and do not know anyone or even seem anyone with the HQ dagger yet. I keep seeing lucky sob that got Toci on 1/3, 1/6, 1/10 who doesnt' even care on getting the body piece.
Item specific ticket is just failed. This proposed change really isn't going to do much tbh other than APPEAR to give us a bone when in fact it doesn't do jack in the overall progression of the playerbase.