Originally Posted by
Arcon
The ones saying SE shouldn't have put the trials on NM kills are the only justifiable ones I've heard. That was a stupid decision on SE's part, but you can see why they did it (generic content, ease of development). However, "fixing" repop times, as many suggest, is not, because they're not broken. The repop time is so NMs cannot be spammed (which happened to coincide with SE's longevity plan for trial weapons). Now trials just suffer from a game mechanic that wasn't intended for them, and changing it for trials would override the previous logic used to install this delay in the first place. That doesn't make it better for people pursuing trials, but since it's not so bad to begin with I don't see what the fuss is about. It's not like you're doing ten Empyrean weapon trials, and if you, you really have no reason whatsoever to complain about time sinks.