or you could do this:
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Make a Magian trial that combines the Thief Knife and Raiders Boomerang into one throwing item. problem solved.
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I don't think SE will like the logic of making a random Magian Trial just for thieves. SE likes groups and patterns, don't forget.
Not more than from the other 13 pieces of equipment that you can swap freely. I just don't quite understand the rage, if you remove the TP Bonus, those offhand weapons have no stats that you can't get on almost every other piece of equipment. Admittedly, STR/Att Kila may also be a pretty large boost, but there's single items in other slots that do almost the same (even more, for certain jobs).
And from a logical standpoint, if you can change 13 other pieces of equipment several times a second, then changing your off hand weapon to weapon skill is not gonna break the game.
Would it boost current damage? Sure. By an insane amount? No. Now if that's good or bad you can decide for yourself. And remember, this would easily solve the current TH problem better than any suggested alternatives (maybe trials, which wouldn't happen though, as noodles pointed out before, and personally I would hate anyway).
Ok, you missed the point when I made my original statement, so I'll try again
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Just change mechanics so that you don't lose TP when swapping an off hand weapon.
Do you understand the words that are commin outta my mouffff?Quote:
Equip Kraken Club, TP to 100, Change sub weapon and WS, change back to Kraken club...
Don't nobody understand the words that are coming out of yo mouth man.
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You don't have Kraken Club for Thief? Pssshhh.... GIMP!
Can't wait to hear that.
Being able to freely switch your offhand without loosing TP would be nice, Something tells me that code is soo deep into the spaghetti code that it could never be undone.
Still think the best Solution outside of my Raider's Knife Example is limiting TH Bonus from gear to +2, So we wouldn't ever need the weapon if we had hands/feet.