Yeah, this is why I say the should have upped the drop rate on currency - especially considering how much easier it is to get an Empyrean weapon fully upgraded than it is to get a relic.
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But you read my other post? Since you can kill same monster back to back (they respawn), it will give more currency overtime. The possibility of killing more monster is now possible (old style was not possible was 1x deal)
E.Wep are alternative (is at least how i always saw these weapon) Of course they are overpowered and is not supposed to be like that... But no matter what i am still proud to have my relic because it took me way longer then get E.Wep, i don't care if is not powerfull as E.Wep, to me it was a goal i archived, and is only reason i am happy with it.
Dev opening accessibility to everyone, so no one have a reason to complain about Dyna relic, if DEV end to make them better then E.Wep then is even more perfect, not like everyone can't get one. Keep in mind they are special weapon due to effort it take to archive it, and destroying this part is destroying the value of the weapon.
Just a reminder:
*When is very hard to obtain = Special item.
*When is easy to obtain = Standard (if you don't have it, you be called a Noob)
Doubt you wan all item end to be a 'standard', this game would be plain boring.
sorry I did not use your word. they are not similar.
are you joking? people will NOT DO THE EVENT! I answered such a question, and mythic content is in the same boat
LS did nto recruit free labor, dyna in the past was something to do, and people got relic amor out of it. now people do not want to do dyna because of abyssea.
THAT is the main ISSUE and this change will not fix that.
I don't think that "time" = "hard"
All things like the relic weapons do is reward people for being able to play a video-game 24-7. If you had to do some kind of crazy elite fight to get the weapon I would agree - that makes it special - but needing 18 people to work full time for you for 6 months to farm currency - or worse - buying gil from rmt and and buying currency - is not "hard" it is just time consuming.
I understand people who spent that time want to feel special - I totally get that - but really, asking for most people in the game to never get access to something so that you can feel special? Is that reasonable?
And now that many relics are not really as good as emp weapons - why not give more people access? I understand people that did work to get one years ago just want SE to buff their weapon "just because" but - I don't see the rationale for it. In every MMO I know of, what is best today won't be best forever. That's just the way it goes.
I agree on that, they fix are GOOD but the old reward are useless, making this event PURELY only for currency, and that is bullshit itself because only 1/18 can do relic.
Is not the fact of only 1/18 player can do relic (That part is ok, otherwise dyna relic wep would be just a new weapon standard to not be called noob as i stated) But the fact there nothing else to obtain out of dynamis, i can just see more LS with plenty of drama because everyone now wan a relic wep lol.
At least if they added new gear, someone could have just come for that while other would have done Relic weapon. Anyway to me it change nothing, long time my group doing dynamis for fun and not for the lol-gear (just good luck for new LS maker when you have to said that to your supporter Oo)
They did raise the drop rate on currency, although not directly.
Consider this:
Let's say, for the sake of keeping things simple, that the average run produces 300 currency in the old Dynamis. Now, for the new Dynamis, let's say they cut that by 1/3, or 200 currency.
The big difference, though, is that a Dynamis Run can be done every day, as opposed to twice a week. So, in the old Dynamis, 600 currency could be produced in a week. However, in the new dynamis, 2100 currency can be produced, thus greatly raising the amount that can be gained.
This is not counting any hundred pieces that will drop.
Personally I like a lot of changes in the game so far but they way this is sounding I'm not liking it. I like they way things are now where an LS can enter a zone and have things all to themselves. Being cities aren't that large of an area to begin with I see a lot of issues with this. Larger ares like Xarc, CoP, Beauc can handle a larger influx of people.
Another thing is what if my LS goes in with 25-30 people, we are forced to make 2 ally (which is not the point cause we do that now) and each group has to find a place to camp? What happens when several groups are in dynamis and 1 ally gets the time extensions and the other group cannot because there is congestion? What if time extension NMs are over camped? I'm sure they will have something in place to make it easy to get the time extension, but its more of an annoyance imo, especially if people purposely try to get another groups time extension NM just to push them out of the zone. This will most likely not be that much of an issue, but with server merge happening its a small possibility.
I know this is also a big change in content to the game, and I realize how people feel about dynamis as it is now. But I feel this is sort of a slap in the face to the players such as myself that had LS members put in years of dynamis, and worked for getting the LS several relics. Yes I know people don't like the fact that an LS is working for only one person to get a relic after 6 months of work, time and effort. But also don't forget the millions of gil those players spent, including me, on hourglasses so their LS members could get relic gear. I cant speak for other LS out there but my LS that I run, my members like the fact that we work on relics. They don't look at it as we are only gearing out one person and everyone else gets screwed. I run my LS to work together, and to see the end result and how much it benefits the LS as a whole. A Linkshell is nothing without its members and they are all important. I think the long time players view things much differently then the newer players. Playing this game for 7 or 8 years or so myself as well as others we just have an overall different view of the game. Many years ago there were very few linkshells that did dynamis and they all had 50+ people in them. Now things have changed greatly but people still have that older mindset. Maybe this is where the differences of opinion start to get into verbal conflicts. I'm open to these changes but part of me just wants dynamis to be left alone, or raise the level of the mobs. Personally i think we should leave dynamis as is and just add new higher level zones. Dynamis-Whitegate anyone? Ok maybe thats pushing it too far but might be cool :)
If the developers are reading these posts can you please make sure that is someone DC's from the game they do not get booted from the dynamis zone when they log back in? Also tractoring hopefully will not be considered "zoning" and the player will end up being removed from the dynamis zone because of a key item being lost from technically zoning out. Sort of like Abyssea.
I still have a lot of questions but I'm waiting for more info to come out.
Is more then that, there a very HARD NM in the game, is pretty invisible to everyone but it exist!! Wiki also have no info about this one, many LS fought it and they just keep they strategy for they self, it call 'REAL PLAYER' NM, you have no idea how hard these NM are until you start leading something, of course you can use cheat again 'REAL PLAYER' NM and SE wont ban you if you do it, but there other way to fight these special NM. Careful cheat feed a lot of TP to that NM and might spam some nasty WS.
You need careful, the worse WS is call "Drama-Lamia" is AoE and can wipe your linkshell, but ya without enter in all detail about it, they exist!! [Because of course i am like other linkshell and i don't wan give you all the trick]
Edit: If you think cheating everyone to get you relic is the way to go, well i am sorry but you need work a bit more around your strategy again this NM :P
Edit2: There also a LEADER NM in the game, but everyone know how easy is to kill it [PEARL-DROP WS.] And you don't need a lots of TP to perform this action.
All depend how you look at it tbh.
You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week. Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply. Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement. These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
Please say it isn't so. Please tell me this is all one big prank. The game has elements of strategy to it everywhere, but Dynamis is absolutely special and precious. No other game has come close to matching its intricate beauty, but you want to tear that all down and turn it into an unholy amalgamation of failed and unpopular events.
Do not shape the event around what the people who hate it tell you. Shape the event around what the people who love it tell you. If someone says "I hate Dynamis, these changes are good/bad" they're not a good person to listen to because they have nothing invested in it. Their comments are cheap and weightless. I can tell you a hundred ways you should change the sport of Baseball because I think it's boring, but you shouldn't listen to ANY of my ideas because even with the changes I probably still wouldn't like it, and you'd lose all the loyal fans. You're taking an event away from people who have enjoyed it for half a decade and giving it to people who will enjoy it for a month or two.
And then Dynamis will die.
So much trolling in this thread from people who just want to sell currency >_>
Are we going to get feedback on this? it is apparent in my eyes anyway more needs to be done to "fix" dyna.
Rep response please XD.
You have a good point there. I do think it is better to have the time restriction. Its a lot better scheduling LS events when you have 2 dedicated days to dynamis. I think in the end it will be harder to complete relics, because most linkshells will not want to do dynamis every single day to get 500 currency in 5-7 days when you can just put in 2 days a week and get 1k currency
Of course they gonna skyrocket at start (demand>>offer) But is still hard to predict if is going to stay that way, if many do dynamis just to sell currency and just a couple do dynamis relic wep because E.Wep stay a better weapon, then it might have opposed effect, tons of currency in circulation with 0 taker (offer>>demand) in that scenario you can be sure currency price will drop down.
But keep this in mind (I talked about it in previous post) There a minimum reward that make people wan to do stuff, if currency price drop under that minimum, dynamis will just die...
Same happened to Angel skin(10k eack) there not many in circulation and they still 10k, reason is simple, no one give a crap about cursed gear, so the demand is way under the offer. (conclusion who fish mantra anymore?) think is best example i can give.
My linkshell does not sell any of its currency. Nor do I encourage buying of any currency. Leftover currency from a sponsor is left in our bank for next sponsor. There are much better ways to make money than Dynamis.
So no, I don't think these changes are bad because "oh noes, they're ruining my monopoly on an event with weapons that are harder to get and weaker than empyreans". I think they're destroying a work of art. Dynamis has a level of tactics involved in it that has taken me the better part of 5 years to master. And now they want to take that away so everyone can solo their thf hands in a week and proceed to forget Dynamis ever existed at all.
I would rather they just made an NPC who hands you a full set of AF2+1 as soon as you reach level 75 so everyone can get the armor they're whining about and leave the rest of my Dynamis out of the hands of people who have never loved it and will never love it.
Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.
New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis. :D
A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.Quote:
Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply.
Well, the devs did mention changing the requirements for mythic and relic to be on par with the empyrian weapons. We'll have to see what they do before we go "They changed it now it sucks!".Quote:
Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement.
Again, your math is wrong on that.Quote:
These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
Dynamis is special. It's hard to explain, but there is a level of strategy and tactics there that is not available anywhere else in the game, or anywhere else in any MMO for that matter. The order you pull enemies in, how soon before you make next pull, where you pull them from, where you pull them to, the instructions you give your various members, and so on and so on. My LS got a full clear in Dynamis Windurst recently with only 8 people and 2 dualboxed chars. 30 minutes remaining on the hourglass.
Dynamis is the only place in the game where my knowlege of the mechanics of the game becomes that powerful.
Edit: For those of you not well versed in Dynamis, Windurst is the hardest of the 4 cities to get a full clear on due to many factors including the WS "sweep", the brutal nature of the trap pulls in the zone, and the manifest icons having access to all sorts of nasty spells. Jeuno takes a close second place.
All depend, if this new system toss 2x more currency in circulation BUT 10x more player try finish a dynamis relic wep, expect for sure the currency price to be 5x more. But if you assume 2x more currency and only the same current amount of people doing relic, then yes currency might end to be 1/2 price.Quote:
Originally Posted by Keyln
But thinking about all this, what you really think gonna happen? I really doubt currency gonna drop down.
Is like saying this update just gonna make people do dynamis to sell currency and not planning doing relic wep out of this. (I doubt ><) if this happen, as i said in other post, dynamis will die quick.
Oh i know what you saying, i share the same feeling :(
That make 5yr+ i do dynamis too, my LS also clear more with less player. (but we never success 100% windy clear only 80% max i would say, tbh your ls is a step in front of us... your ls always been hot =P)
Anyway i was just saying for myself even after 5yr+, i was till founding new trick form event to event. Should have seen dynamis Sandy we did with 5 player only, that was fun and complex like first time we did dynamis @ 54 member lol
Once every 3 days, not twice a week. Twice a week is the arbitrary schedule set up by 99.9% of all Dynamis linkshells because it's a pain to schedule for every 3 days exactly. Don't know why I'm even bringing this up.
Because everyone wants to spend 840 minutes per week in Dynamis instead of 420 minutes per week, right? (That's sarcasm, one of the big complaints about Dynamis is that it takes too much time. Completely self-sponsored, it will take you more hours to complete a relic weapon under the new system, just less gil and less friends)Quote:
New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis. :D
The speculation is not without precedent. When the cost of hourglasses was halved, the currency prices on Fenrir did not drop, they increased. Almost doubled at first, then leveled out at around 1.2-1.5x what they cost before the hourglass cost was halved. Why? When hourglass prices were reduced, the overall cost of a relic weapon was decreased. People who were sponsoring or who wanted to sponsor had more free money at that point to help themselves finish faster by seeking outside currency. In addition to that, more people saw finishing a relic as a possibility, so fewer people were willing to sell- they wanted their own relic instead.Quote:
A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
That being said, it is my opinion that currency prices will drop after the update though unless relics are made on-par with empyreans at the exact same time. Just isn't the demand for outside currency lately.
Read again what I actually said, at no point is my math wrong. You also missed the point entirely. Sure you can get a little more currency if you do dynamis every single day. Have fun with that. This is not a good change. You may like to waste 2 hours a day, EVERY SINGLE day of the week for a very slight increase in currency, but I seriously doubt more than a handful of the overall population will. The speculative things I said are pretty reasonable. I already see a ton of people thinking they will upgrade a relic now. Way higher demand and little higher supply will easily raise prices. You can't possibly conclude that people will bypass bazaars to spend 7 days a week in dynamis for little gain if you have ever paid even casual attention to bazaar trends over the last 7 years. There is also some precedent here. The last time there was a spike in demand for currency was when cost of dynamis was lowered to 500k. Jadeshells were 700k before this happened and they shot up to near 2 mil afterward. Both supply and demand went up at that point due to more people doing a cheaper dynamis. Problem was, demand spiked way higher than supply as to be expected. Check out how much they cost now, years later, to see that it is not just a temporary spike in price.
Still too early to say what gonna happen for those LS that sell/buy currency. (Depend on offer/demand)
For LS as mine where we do not sell/buy currency but do it for relic weapon, well is clear that we have to do 2x more day to archive the same progress, so ya 4 day per week. (assuming the other LS won't cause us a slow down in the process)
This is true, people are thinking that there will be this huge flood of currency out there now and its just not true. People just don't do Dynamis anymore like they used too. The gear is outdated, and its way too long. SE just needed to change a few things in dynamis. IMO they should have cut the max time to 2 hours (which they are doing) and INCREASE the currency drop rate to compensate for the 1 hour 30 min less you will be inside. Gear and length of time inside are the 2 main reasons people hate dynamis. What I dont like is that we can trigger certain mobs in this new revision.
Come on SE, if we want to do Abyssea, we will go to Abyssea. Whats next trigger blue on Long-Armed Chariot for linen purse in salvage?
I like that there is a strategy in dynamis, just like a previous poster stated. I'm totally agreeing with him. I like that we have a set layout of mobs, and we can judge how long it takes to do a certain pull with those last few minutes left.
Let face it, the only real reason left to do dynamis is all about currency, can be sure if dynamis get back popular it wont be because of lol-afv2....
So in the end they wan currency for 2 possible reason: Sell or do relic wep. How many reading this thread is excited about selling currency? (I doubt there many) how many reading this thread is excited to do dynamis relic (probably majority)
Have a good picture of offer/demand right here, no one will come back do dynamis for those lol-afv2 so poeple ITT have to stop expecting get currency at a cheap price.
Edit: If currency sell for too cheap, those LS that do it for the gil will die quick as it happen in everything else in the game.
Also keep this in mind, the sponsor in my LS used to spend 500k per run and they have a GIL BUFFER (between 15~34m) This update offer them 'free' dynamis, what you think they gonna do with they 15~34m? They gonna rape all currency on market just to finish quick. ( Hello demand >> Offer ) Good luck to find any currency (specially for a cheap price)
It might stabilize eventually, but that can only happen if people lost interest in dynamis weapon, And at that point, is the end of dynamis...
(E.wep kinda already did that but people still hope dynamis weapon will end to be better....)
Edit2: for me and Yinnyth, as for probably many other player, dynamis is already dead after this update. (because is not anymore the same fun event, just ITT: people think everyone was hating old dynamis style.)
So, without reading the rest of this very long topic... Zebra, you're an idiot. Have you ever played more than one job? Almost every job gets at least one piece that is great for macroing in for various reasons. Seriously, only THF hands and RDM head? DNC head gives 5% waltz potency, which is amazing given the lack of waltz potency gear. DNC body also enhances Violent Flourish for better stun accuracy. Look at any job and they have a piece or two that "enhances x effect". For those of us who want to play our best we do something called GEAR SWAPPING. It's this crazy idea that some equipment is SITUATIONAL and thus we macro said gear with certain JA/WS/etc... which results in the effect being better.
Just another sign of someone who took his loljob from 30-90 in abyssea without every partying past Qufim.
One of the things that cut me deepest of all regarding the announced changes:
All of the NMs have something that interests them... keeps them from warping. I had hoped to one day find and catalog all their interests. So far all I've found is that Claustrum likes being kited.Quote:
•Battling attestation- and fragment-yielding NMs:
•The format will change to standard battles in which a maximum of 18 players face a single foe.
•These NMs will no longer use Warp.
So let me get this straight. We are now able to have a max of 14 hrs (2X7) as apposed to 7 hrs (2X3.5) per week, but your lowering currency drop rates? So know everyone has to work twice as hard for the same amount?
I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.
Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.
It's much more likely that it's just random, or tied to something unrelated.
Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.
As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.
Nice sounds like they are going to use the "Confrontation" system that is similar to fov elite regimes...
Don't have to worry about people overcamping a single NM or w/e ^^
um they always cast if you are out of range because that is all they can do-.- they still cast regardless
fun fact:
Enfeebling type spells are randomly cast on people, not linked to hate.
includes flash .. and so on it does not nessery relate to spells that are only tied with the skill.
just that type of magic that is ment for some impendance.
I know you mean that as sarcasm, but welcome to FFXI for much of the elite playerbase.
The more people "intrude" on "their" content, the less they can enjoy their game and lording their position in it over everybody.
I would bet that there are much of that "10%" who believe that statement completely!
Why? This is the Internet. :)
They have a LONG way to go before I can believe that.
Not everyone does, but since the game is now "Abyssea, also starring Final Fantasy XI"...
Then, to my question regarding cockblocking...
That doesn't do anything to help. All one has to pretty much do is have a cooperative somebody agg the zone and wipe all the camps. Great way to drive up the price of currency if you can get enough small groups to do it over the course of time on a given server.