Went ahead and changed the thread title :)
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There are enough ways to clog up inventory as the game is currently, no need to muck it up even more.Quote:
Originally Posted by InBefore
Abilities > Consumable items, or let the good door hit ya where the good Lord split ya.
So does that mean we can have inventory 99 now?
I mean just saying that would help alleviate some of the concerns about inventory space.
Not to mention I am sure there will be multi-runes just like there are multi-tools... oh ... yea.. right... those are main job only and useless for subjobing the job... my bad. Ability charges like stratagems or some other kind of charging system was mentioned earlier in the thread that sounds like a fair compromise. OH! right I forgot there isn't much compromise in this game it silly me I'll just go back to my corner with my nine years of subscription and playing and twiddle my thumbs waiting to see what happens.
Why did THIS come to mind?
http://ff11db.sakura.ne.jp/database/...s%20Shovel.jpg
I like Rune Knight myself. :) I thought what job was called in one of the old final fantasies but I don't remember lol. A fencer bears to mind someone using one handed thin blades not great swords but I digress. Change it to Rune Knight Camate! I know you have the poweeeer! :) Like He-Man I guess ? >.>