Originally Posted by
cidbahamut
I feel we're talking past each other.
MMOs can make much better returns than console games. We agree on this.
An MMO makes more money because it is a perpetual product, but one with a finite field of customers. What happens when you try to maintain two products in direct competition with each other? When targeting the same demographic for each product, the results will likely be a nearly identical stream of revenue now split between the two products. Same money, different piles, but now with the added risks that come with a decrease in an MMO's population and the huge price tag of developing the second product.
Please, feel free to enlighten me as to how my assessment is incorrect.