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Originally Posted by
Valaris
reason 1: raising the cap will breathe new life into the old areas of vanadiel that have been tossed aside because of abyssea.
Despite what nostalgia makes you think, the vast majority of areas in this game have been virtually empty since ToAU was released.
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reason 2: lvling in these areas will force people to periodically upgrade there characters armor from lvls 1-70 thus a reason for armors ranging from lvls 1-70 to exsist in the AH.
Again nostalgia is fooling you. It has been difficult to find low level gear on the AH for years since the synths for low level gear are generally money losers for crafters. There simply hasn't been enough demand to make these synths for a long time now.
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reason 3: lvling in the xp areas will also promote more synthing materials to appear in the AH due to the fact that alot of mats drop off of mobs people used to xp on.
It might make a few items more readily available, but overall the materials were placed on the AH by people specifically farming them and not from exp parties.
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reason 4: the combined effect of more synthing materials and the new need for the old gear that was origionally needed for lvling characters in the past will revive the games once thriving economy.
Nostalgia strikes again, the economy has been stagnant for a long time with most synths only being profitable if you can HQ the crap out of them. Again the demand just hasn't been present for a long to really support a ton of crafters and the economy as a whole.
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reason 5: lvling this way will allow characters to skillup while lvling. this will in the end save a bit of time anyways because once you hit 70 and go to abyssea to finish the lvl 70-90 you can accually hit something and not have to waste as much time skilling up.
If you know what you are doing it is faster to skill up after you hit 90 than to spend weeks or months in old school exp parties trying to keep skills capped as you go.
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reason 6: this will allow new players to get partys alot easyer. all to often i hear new players shouting for partys in jeuno only to be told "lol go solo your lvls" this is just sad and we wonder why people quit the game so much. people play mmorpgs to be part of a community not to go solo everything.
The argument coming from your side is wildly inconsistent on this point. So many of you say that the majority of players don't want to leech in abyssea, but then you say that you can't find parties. Both of the statements can't be true, if there are enough of you opposed then finding an old style party shouldn't take much longer than it did before abyssea existed.
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its very sad that most of the ff community has now come down with fast food syndrome meaning (i want it fast, i want it easy, and i wanted it yesterday >.>) this is just pathetic. you guys can bite the bullet on this one with the new xp bands and increased xp in the old areas it would take about 1 week to hit 70 in the old areas. rather than 3 days in abyssea you can sacrifice 2 days of xping to fix the game economy and help out new players. and with those reasons said i return the challenge give me 6 reasons why the cap should be lowered to 1 or stay the same and be sure to list reasons that will improve game dynamics such as sything, economy, use of old areas and so on. if you can find a way to fix all this and keep your leechfest then more power to you but i doubt that will ever happen.
Come back when you actually know what you are talking about.