Originally Posted by
Eyeballed
Do you always read exactly what you want to?
End anti-newbie discrimination, make every level count. Slow down the pace of advancement. Smell the flowers. Struggle with difficult mobs at every level. Enter awesome events at every step. I long for a game in which the steps forward are packed with excitement and opportunities for fun. Not a rat-race to the end; the end being the only place where you will be considered someone by your fellow-players.
This is actually more casual-player-friendly than accelerating and stultifying the game, so that almost anybody can get to the "fun-filled end."
End-obsessed game design fosters fascistic behavior in the community. Plus, it rewards the slacker that doesn't want a life, whereas it penalizes the player with the regular life. Making the advancement mechanics super-easy, the way the developers of this game sometimes seem to believe they should, does not improve the chances for anybody: The "Über" get to the end and get bored too early, the casuals never catch up, and are still discriminated.
There. That's the rest of it you failed to read.