Ah I assumed that's what he meant, maybe he wanted them both which may be the case, or maybe having an Apoc has made Taint's brain slowly rot!
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Ah I assumed that's what he meant, maybe he wanted them both which may be the case, or maybe having an Apoc has made Taint's brain slowly rot!
Translation: I won't be happy until every aspect of my job is perfect and it is needed at every event because I can't be troubled to spend 6 hours leveling a 2nd job. I think people don't want DRK in abyssea because it's a bad job not because it doesn't have as many procs as WAR. I also don't understand that there is content outside of abyssea where DRK is really good.
Whilst we're talking about 2hrs.
So does Ranger's. From Lv60~+ (or earlier) a WS outdamages the "spike dmg" 2hr.
So does Thief's. 1) it's 90% useless. 2) ranged attacks can still hit.
Dragoon's needs small modifications: changing the magic haste from Spirit Surge into either JA or Equipment haste, and making Soul/Spirit jump keep their "wyvern out" properties of 2x/3x TP and auto-crit.
Paladin's should negate magic damage too, otherwise he's not invincible.
Dnc's should lower the recast timers of their abilities.
I'm not versed enough on jobs like Blu or Pup to comment on theirs.
Doublepostmybad.
It does, kind of. All Waltzes have a 6 second recast with Trance up. That's really the most useful part. You're essentially an infinite healing battery for a minute (unless you get paralyzed, stunned, or slept), and you can build some TP during that minute so you can get a Waltz or two off afterwards too. It's a desperation move that I use essentially at the same times Thieves would use Perfect Dodge.