<__< LOL
If that's true(I know it's not still funny), then I'm quitting RDM.
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<__< LOL
If that's true(I know it's not still funny), then I'm quitting RDM.
Whatever the reasoning or excuse, Is abundantly clear despite Camates and others best effort, The suggestions they send from the NA/EU/Etc Forum get thrown into a trashcan as the devs JPONRY everything. the Q:A Questions make that clear.
Its clear some of the things we ask for are a bit insane, But after compiling a lot of ideas in this section, a lot of the suggestions seem very reasonable. Small things like allowing SA and TA to force a crit from any direction, but only receive DEX/AGI boost in correct position. Or widening the SA range to simply "Being out of sight" Like it was originally intended. Buffing Mug/Steal/Despoil, or at least splitting steal/despoil timers, and so on.
As far as RDM melee and Temper go, I think that spell has been in the .dats for some time, they probably didn't have a RDM update, and said "fk it lets add temper" and threw it in in the last minute (Hence why it had a farking 5% proc rate, probably designed back in 2004 When that would have been gamebreaking).
I'm fairly sure Temper is new, actually. I'm not sure SE actually listens to anyone at all when they make the Q&A. They may just be inventing both halves.
I think they use our mutual ignorance against us. The JP forums are probably saying "WRY ONRY RISTEN TO ENGRISH PRAYERS!?" When in fact they are just ignoring everyone.
Could have sworn, way back when i got altanaviewer, there was a Temper-esque spell somewhere in the White Magic Dats. I guess I could be wrong :(
That being said, Some of the questions asked really are just... IDK.
Also, I feel like half/all of the abilities they released were released purposefully bad, so when they "updated" them it felt like they were listening to us and doing something :P
I don't.. really believe that, Its too cynical, Just thought it funny.
I don't think the JP forums wanted treasure hunter either. But they don't complain about how fake it is like us, so the devs probably figured it would shut them up if they added it (I don't see any testing on there, so they may actually think this is a buff). I have read through a bunch of JP forums with Google translate, and a lot of the adjustments and questions are directly from the JP forums (ie. boosting the wyvern damage down effect that everyone in the English threads thought was great all ready.)
I just skimmed and missed this earlier, but something like this would be amazing. Even if it only affected critical hits or had a similar limitation, it would still be an amazing ability. One of Thief's main problems currently is that it's abilities don't work as well together as they once did, so Treasure Hunter providing a bonus to damage would be great.
I'm not sure it's an issue of SE only listening to one part of the community so much as one guy on the development team being less bright than the rest, or maybe the team as a whole having limited experience with certain jobs. At any rate, I doubt anything is intentional and I strongly suspect some dude on the Japanese forums who really enjoys Thief is screaming "WHY DO WHITE PEOPLE LIKE TREASURE HUNTER?!"
I want to Expand on Airget's Idea... Because it really is quite lovely.
Thief Job Ability/trait Synergy: How to make our abilities work in tandem!
Lets just get right too it.
-----Job Traits-----
Pilferer's Instict
THF:15
When Thief is set as your main job, Increases Your combat potency with each tier of Treasure Hunter Applied.
*"Potency" = Accuracy, Attack, Critical hit Rate.
Treasure Hunter 1 - Increases Accuracy by 5, Attack by 5, Critical hit rate by 2%.
Treasure Hunter 2 - Further Increases Accuracy by 10, Attack by 10, Critical hit rate by 3%.
Treasure Hunter 3 - Further increases Accuracy by 10, Attack by 10, Critical hit rate by 3%
Treasure Hunter 4+- Each Tier Above 3 increases Accuracy by 2, Attack by 2, and Critical hit rate by 2%
So, For those who are bad at math:
TH3 Will grant a total of 25 Accuracy, 25 Attack, and 8% Critical hit rate
TH6 will grant a total of 31 Acc, 31 Attack, and 14% Critical hit rate improvement.
TH12 Will grant you 43 Acc, 43 Attack, and 26% Critical hit rate (highly Unlikely)
-----Alternative------
Job Ability: Thief 15
Lowers Treasure Hunter Effectiveness in exchange for Combat prowess.
Duration: 5minutes
Recast: 5 minutes
*Reduces Treasure Hunter by 1-5 Levels (always max possible), And grants a Bonus To accuracy, Attack, and Critical hit Rate.
1 Level = Increases Accuracy by 5%, Attack by 5%, and Critical hit rate by 5%
2 Level = Increases Accuracy by 10%, Attack by 10%, and Critical hit Rate by 8%
3 Levels = Increases Accuracy by 13%, Attack by 13%, and Critical hit rate by 10%
4 Levels = Increases Accuracy by 15%, Attack by 15%, and Critical hit Rate by 13%
5 Levels(max) = Increases Accuracy by 18%, Attack by 18%, and Critical hit rate by 15%.
*Once Activated, TH can no longer be upgraded.
*Once Activated, TH effect is Lowered to a minimum of 0. (I.E, If you have TH2, It will only lower by 2 levels, thus the effect of Level 2, If you have TH7, It'll lower it to TH2, and you receive Level 5 effect)
**Unknowns, How this will effect other Thieves. Etc. Kinks to work out
Thats all i got.
I actually see 1 reason to use bully... Dynamis. We finally have a reliable JA to proc the JA dynamis mobs. If this then allows us to increase TH easier, then great. I've only done 3 dynas since the update, but in all 3, steal has never landed, and I'm always /nin for pulling, so I can't proc on the JA mobs.
(The fact that steal hasn't landed is unsurprising really since I have 0 steal + gear)