Originally Posted by
saevel
As someone with a fully blinged out BLU and RDM (melee and mage varieties) I'm able to compare then two because they both fill the exact same position. If you need pure damage you bring one of the specialist melees, if you need pure healing / support / crowd control then you bring one of those guys. RDM / BLU (melee varieties) are for when you need damage, support and crowd control. In this regard BLU stomps all over RDM, picks it up dusts it off then stomps all over it again. This is mostly due to SE showing BLU lots of love in both the damage and support departments while completely ignoring RDM.
Ex:
Melee BLU (has TA / DWIII natively thus can go /WAR for bergressor / DA / ABI) access to much better WS's and gear selection. Can self SC and use CA and / or Efflux to land 2~3K+ physical damage spells of whatever damage type is needed. Can self Haste / Refresh
Melee RDM (must go /NIN to contribute meaningful damage), limited access to WS's without Almace, limited and restrictive melee and WS gear options. Tons of self buff mitigate this penalty somewhat. Can nuke but bad time vs damage ratio.
Support BLU (while being /WAR) M.Fruit is a cheap cure IV, P.Embrace is a more expensive backup cure that buffs people's attack. White Wind is Curaga III~IV basically. WoP aoe Erase (BY FAR THE MOST IMPORTANT SUPPORT SPELL). Stun spam if needed (HB / SL / TS / WoR). And if all that wasn't enough, BOTH light and dark based aoe CC (Sheep / Flower). Can aoe Haste once per 10m with a 5m haste (longer if merits / gear permits), useful before fights or during NNI.
Support RDM (while being /NIN) Cure III~IV for cures, Regen II for HoT. No status healing and only ST CC's (bind / grav / sleep I / II). 5% More -def then BLU (if they even bother with FR) which is easier to use. Can Haste / Refresh others.
Support RDM (while /SCH) Cure III~IV for cheap cures, Regen II for HoT. Can remove the major status healing but no cheap aoe erase. Haste / Refresh as usual. Slightly better nuking thanks to DA, but still poor when compared to melee.
Seems kinda lop sided huh? Any situation where I could in theory bring a "Melee" RDM I would be better off bringing my BLU, and any situation where I would bring a "Mage" RDM I would be better off bringing my WHM, BLM or SCH. This has left literally zero positions for a RDM to actually exist in FFXI, all they do now is go around making video's while soloing some monster without TH that could better be killed with a group of 3~6 with TH.