Dudes, I gotta say it seems pretty obvious WKR was intended as a bayldsink, unless you're reducing your entry fee to the point that you're making a profit (at which point I wonder why you need more bayld at all?).
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Dudes, I gotta say it seems pretty obvious WKR was intended as a bayldsink, unless you're reducing your entry fee to the point that you're making a profit (at which point I wonder why you need more bayld at all?).
Well yeah I don't think anyone is suggesting to add more Bayld. We are just saying they need to add better loots than a pebble, ore, log, if they intend to keep stalling us on WR so they can have more time to work on other content.
Otherwise people will be angry and eventually give up when it's already obvious the event is lacking and we know already they are stalling us.
I think there should be SOME sort of incentive to keep going past 25k bayld, because all it leads to is people earning their 25k and then just standing AFK at the side until the fight endsQuote:
Well yeah I don't think anyone is suggesting to add more Bayld.
It's kinda like how ineffectual melees (for instance, ones that didn't have a Ixtab/Xbalanque/Hunahpu/Tamaxchi in July before the ilvl weapon patch) join the fight, realize how ineffectual they are, and then just stand on the side because they aren't willing to go change their job because they would lose their key item
It's occasionally very easy to cap your bayld very early into a fight and then stand AFK to the side because you have no reason to participate any further.
Also, the way the evaluation system works is that you can put in a lot of work toward killing lesser mobs or healing or whatever, and the game "saves" that work you've done, only to gradually distribute the EXP/bayld to you as the reive target gets damaged more. Campaign battles actually worked in the exact same way after they got patched a while back (the maximum limits on EXP/AN were reached after having tags on for 15 minutes, but it was possible to reach those limits much sooner and then kick back until you had tags on for those 15 minutes)
I've been part of a few slow-starting Hurkan fights where I can destroy a ton of the birds on my DRG and not get much bayld at first because Hurkan is hardly receiving any damage, only to then stand on the side and gradually reach my 25k cap without having to do anything further.
Yeah, it's easy for some jobs, hard for others. Bard has nearly no hope, they don't even always get into the double digits. SE doesn't weight songs properly which I guess I can understand the difficulty. They don't want to give 25k bayld to someone hitting a spam macro..
It's oddly hard to cap for the tank on the boss. It's a few hours in before I cap and you'd think that damage taken/damage-mitigated* would be a metric tracked.
* Certain pieces of gear track how manage damage you would have taken before buffs like phalanx, and rampart and shell, so the server knows how much damage the tank is mitigating..
I just think if people spent time to earn Bayld, Do quest for Nakuuls, buy Ki, Participate long enough to cap Bayld. Then why afk? It's pointless to level up to 99, earn gear and be at that point of the game just to park your character and do nothing.
Why even play FFXI to begin with?
Some people, because they have things they have to do. There's been a dozen times ls members have told me that htey've got go to work, please try to make sure they don't die.
You're beginning to understand the tediousness of the event. You do all that to prepare, and then it pops up at a time highly inconvenient for you.
In my opinion, why afk? Well, last night for instance, I spent 5 hours curing at Yumcax, straight, to cap my Bayld and get my GF's character 15 out of her 25k. After that point, I was so bored of healing and dying I simply sat in the corner for the last 5%, just waiting, I was tired, and not up for continuing. At the same time, had I capped us both, I would have done the exact same thing, be it 5% or 20%, because I was tired of healing, and no way to change my job to do something more fun.
COR gets the shaft too, which is unfortunate because (at least on our server) they are absolutely required en masse if you want to beat Yumcax. It's like for whatever reason, Quick Draw damage doesn't actually count toward the user's evaluation; it only counts as a single JA used against an enemy.Quote:
Yeah, it's easy for some jobs, hard for others. Bard has nearly no hope, they don't even always get into the double digits. SE doesn't weight songs properly which I guess I can understand the difficulty. They don't want to give 25k bayld to someone hitting a spam macro..
Because people want to be rewarded for what they do, and if they've reached 25k bayld + aren't or can't really do anything effective against the Naakual, they don't see a reason to stick around.Quote:
I just think if people spent time to earn Bayld, Do quest for Nakuuls, buy Ki, Participate long enough to cap Bayld. Then why afk? It's pointless to level up to 99, earn gear and be at that point of the game just to park your character and do nothing.
Why even play FFXI to begin with?
I feel bad for COR (but leveled it myself) because you are so necessary to win, but you get shit rewards compared to someone who just kills fodder. It's sad.
Agree completely. If the event were shortened, or if it was more fun, then maybe people would be encourage to contribute more enthusiastically rather than show up, do the minimum, and hope you don't die.
Another Yumcax, no drops on main or mule. Daemon says it's working as intended though.
42 pages in, I'm starting to believe he's right.
Well I was saying why would they adjust it again if they already:
Lowered the cost of Ki's,
Made it easier to earn more Bayld faster,
Made it easier to get to WR by allowing Colonization Rate to stay up longer
Made colonization Rieves easier to defeat so you can take them down on your way to WR,
Further reduce the amount you can purchase Ki by raising ability to earn higher rank,
Allows you the ability to earn some of the Bayld back spent on purchasing Ki to begin with,
I just don't see them turning around and adjusting something again when they did already and need to make observations as to how the adjustment has it effects.
And yeah I do think it was intended to work this way, looking back at the old HNMs, this new direction is way better in comparison.
I also think because people sped past Delve earning items easier than REM had a rush of a quickfix and now expect all other events to be just as fast and easy. And are forgetting that not all items are going to drop in your lap at the same rate.
As I said game development is about adding, taking things away, making adjustments to balance like playing tug-o-war.
At the cost of convenience comes sacrifice. Take one thing away and the effect may have its good side but also have its bad side.
People complain its too hard. They make it easier which will speed up the event so you progress right past it quicker.
Make it too easy, then some people will complain its not hard enough. So they make it hard and then people complain it takes too long and because its too hard they give up.
I already said WR is the new HNM. Rather than wait all week for it to pop once, you can earn Ki to form a group and do it anytime as many times as you want.
You don't have to purchase pop with Gil like Savory Shank and Sweet Tea.
You don't have to kill each other of who gets to lot items.
No more claim competition.
No more switching out dead people for fresh people.
Rather than tip the balance to easy or hard, they made it easy and longer to play.
Game Development class. I actually paid attention =p
Then again I never disagreed on adding better crap loots and rares to give us a better reason to keep on spamming WR. But I'm sure since Gil is not involved like VW, they probably implemented the current condition this way as part of economy balance. How many people spent Gil buying cells and voiddust?
I mean people did complain "NO MORE CELLS! NO MORE VOID DUST!"
Which to me they addressed the complaint. That's why it cost Bayld instead of stones and void dust.
No more cells for chance of drop. Which I think Rubicund cells were meant to be a placebo just to deflate the Gil being made from VW.
Yes developers have placebo in their arsenal as a weapon to balance a cause.
In order to add ways to earn Gil from the event, they would have to implement a reason to deflate it.
That's why I said they can't please everybody. Complaint they address comes a new swarm of complaints to follow that adjustment meant to solve the majorities concern.
You have to stop bringing up that class as a defense for everything.
Incredibly well coded (this isn't) and well orchestrated (this isn't) poor design, still just amounts to poor design.
I've never built a game, but I've probably done many aspects of it. I've done 3D modeling, texture-mapping, art, programming, database interaction. I've made a controllable character and little animated movies.
I know what low res models are, why to use them and how to make them look higher resolution.
We're not even getting updates or feedback most the time. We're simply getting ignored. Topics that are months old, or topics they brought up a year or more ago, we get no updates on.
Man.. it can't be any more clear.
Then you need to stop acting like the DEV team doesn't do anything.
We just had an update this month and last month.
Matsui already said from now on he will be filling us in on details before each update than promise some ideas in a year long roadmap that could be irrelevant over time. I already explained this before.
If you really want to know what's going on in advance then download the test server and play to see what's going to be added in the next update.
Complaints is not going to get any DEV to pay attention especially after they already adjusted something which the title of your post clearly says,
"We know you just updated the event to be easier but its not good enough now fix it again."
And because you surf the forums every day I know you expect a community rep or DEV to answer you when I try to tell you they usually respond to several people at once.
Which I've seen after updates implemented.
Rather than understand and actually listen to the man, all I see is complaints like these as ungrateful and rather move forward you are showing me that its better to hold a grudge on someone who is trying to prove they are changing the way they do things all because you can't get past the idea that the man didnt keep his promises in the past.
People make mistakes, at least i'm seeing him trying to take things at a different approach.
He did promise us 2 months of content and kept his word except Skirmish. But it's reasonable to understand that he couldn't have it ready for this month. At least he told everyone.
If you truly do understand everything you say you do then you would know that you cannot pressure someone to do more work than they already are doing for you.
Here's one to think about. Your idea of WR not being a good event might be relevant now because not many people have all the best Nakuul gear.
But once a good majority of the people obtain these items.
Your idea will become irrelevant.
Which is part of time factor and balance.
And the main reason why year long road maps, promises to REM don't work. Unless they implement everything on the spot
Which further means that what's irrelevant to you may be relevant to the DEV TEAM in the long run.
And why things may sum up to be "Working as intended."
Seriously go back and re-read everything I said until it sinks in, then maybe you'll understand why I had to repeat myself.
No DEV will implement any event, adjust it only to go back and re-adjust that event the next day or week or month. (Unless if its an emergency)
They have to watch and see the outcome first of how the community will react and play that event before making further adjustments.
And when I said give them time, this is the reason why I said it.
Another Yumcax,this time absolutely nothing loaded in my inventory (I was 62/80). Working as intended. 3.5 hours down the shitter, thanks for making all those posts about how we're getting gear too quickly Daemon. This event fucking sucks.
Two other people in that same Yumcax, myself included, got nothing but Arrowwood logs.
I don't know man... poor design is poor design.
I'm not disagreeing with you that it sucks by the way.
I'm just saying give it time in a sense that this event does not look complete. I see the DEV team possibly adding other features later.
It does lack but in order to give them time to work on projects they need events that will stall people. WR looks like one of those events.
VW wasn't perfect when it first was implemented. And my point to you was it takes time to see results before adjustments can further be made. They already adjusted several things that effect WR, they need to see how it will play out.
I'm not saying don't give feedback. Just present feedback rather than complaints. It will make it much more easier on the DEV TEAM than weed out pointless rants with the serious ideas that others present.
I made that AF4 thread twice. The first one did not get enough attention. So i made a new one as presenting an idea than giving a complaint rant.
Then I observed one of the things implemented that was related to my idea and posted a copy and comment on my AF4 thread, which I then noticed the Community reps not only respond to me but several others on the same day.
(The reason I understand why they responded was because they could give official word on the comment I made.)
I also was trying to tell you that Community reps may not answer people on a daily basis on the spot because they need to have answers ready before they do otherwise conflicts happen.
How can you address many questions on every single forum if you don't have any official answer to give?
This is why I said be patient and give them room to breathe. It doesn't help to read and translate every single topic, comment on a daily basis especially if the majority is bashing DEVS, Community Reps, SE and ignoring the work they did in the current updates.
Because my attitude has changed to be more understanding and now I present my ideas at a different approach, I think that would be much more welcoming to the people behind the scenes.
"This sucks and here's why" is perfectly valid feedback. On the NA side, it might not be sufficient to make a well-reasoned post. It never hurts to have mass outrage and sheer number of complaints on your side. Oh and of course hope the JPs have the same complaints.
They almost always do. The only difference is that they say stuff like "Matsui San, please kindly consider increasing the drop rate on these. I believe your intentions have been to create a fun event that everyone can do and I believe that you have made great progress, but many players talk about how unrewarding it can be in terms of items. Perhaps in future updates you could possibly increase the rewards".
Instead of "WTF Man?!? This event sucks. 1,000 fights and no drops? What kind of skinner box BS is this?!? You should be ashamed of yourselves!".
To be honest, I admire the humble politeness of the JPs, but It doesn't seem to be getting the point across.
On the point of VW: It sucked. I pretty much just skipped it and didn't play much for a long time because that's all there was. A lot of people Did do it, but then pretty much stopped playing because it sucked and that's all there was. Like me, most of them probably didn't flat out cancel, so I guess that's a success?
Yeah what Frank said. It's just translating insults can make Asians feel really bad. I mean here in NA people don't care but Korea, Japan have respect, courtesy, manners grinded into everyone.
You are lucky not to be born in Korea. Anyone older than you by 1-2 years old have authority to discipline you if you disrespect someone. Sad thing is you are not allowed to resist the beatings even if its someone you don't know or else police will join in and beat you to a pulp.
Schools are separated between males and females only. To prevent distraction. And teachers have very strict punishments. Like beat students with a ruler, make a person bow down on their knees outside and stay for hours.
Also the Majority of JP players age range 30+. When I went to Japan my friend told me kids do not play video games. Only responsible adults. Because school is first priority. Dunno how its like now.
When I stood in line on the day of PS2 launch, only business men were in a massive line ready to buy it. I did not see any kids.
Heck even I saw a woman leave her purse outside on her bicycle in broad daylight in front of Blockbuster. Apparently stealing is equivalent to murder. They will humiliate you by placing you on the front page of every newspaper, news station, radio etc.
I dunno, let's not blanket apply this to everyone in those countries. I have a friend who works at a major electronics company in Japan. Last we spoke, he was managing a division involved in manufacturing machines / robots that build hard disk drives. He loves to post pictures of himself getting trashed with the executives and a bunch of strippers. He spends a lot of time in Korea and Thailand too, as that is where most of the actual manufacturing takes place. It's no wonder hard drives fail so much. Sometimes I wonder if he actually does any work or if he just gets drunk with a bunch of guys who use neckties for headbands for a living...
Any ways, the point wasn't that Asian people are nice or mean. The point was that I don't think the severity of the situation or the passion of the players is often adequately conveyed to the people making the changes. Whether it's due to the general politeness of the JP culture or just aggressive forum moderation, I don't know. It doesn't really matter.
Anyways, back on topic: This event has already basically died on Cerberus and I'm gonna have to go ahead and say that crappy drop rates and incredibly long fights killed it, since I don't see very many people rocking the gear.
On a related note, I've been really trying to do stuff in Yorcia Weald to get the rate up and cooperate with the devs, but I have to say... That zone just straight up sucks. They should delete it and start over from scratch.
That second quote isn't all that bad. It's easy to read and gets the point across without being insulting. I think you have to go slightly over the top to get convey a little actual emotion sometimes.
Cultural differences are fine to be pointed out, but JP can be horrible people on the internet too. Just maybe not here.
I actually think the biggest difference is that NA don't "like" each others' posts enough.
Valefor just endured a 13-hour Yumcax. I was there for 8 hours and received herb seeds for my trouble. That is just terrible and is the kind of thing that justifies taking a break from the game. I'm glad Daemon doesn't play XI anymore so he can't post that we should wait and see what the devs have planned.
He was a friend, I cant say the same about being happy hes gone.
So far as WKs go, I was in 1 2 nights ago, I got a Lesser Chigoe, nothing more. I also went to a Yumcax yesterday which shouted for probably close to 4~6 hours that I saw, people had so little hope in that battle that around hour 4, it went form 40 people, to 20 people, by the time I warped out and had given up completely, we had 7 people left. The battle took to long and to many people that we constantly wiped any time we tried to get started, shouts were going badly because there was no interest, and we ended up simply calling it quits, all of my 70k Bayld was wasted in every way possible, because it went to absolutely nothing, all because the battle is that poor.
Rewards are a large issue, but lets not forget the battles themselves are bad as well, and part of why the reward issue is so bad too, after all, if it took 1~2 hours a fight, I doubt we would complain about WKs very much, but with most people experiencing many back to back 5+ hour marathon battles with WKs, it only makes the sting of getting nothing in the end that much worse.
those fights are still taking 4+ hours on your servers? :3
Yes. Most people already have the drops, and unlike if it were easier to get, they know the fights suck and take forever even with a good deal of people, so no one who has their drops even thinks of going back to help others with it. Phoenix hasn't had a fast Yumcax in a while, since the one Ultimas brought up earlier in this thread, I have seen 3 hours as the personal shortest I attended, though I heard the battle started 2 hours before that when they were starting to make progress, and that they spent 6 hours before that trying to gather people. All in all, the time investment required to simply gather people is insane, let alone the battle itself.
After several WKs, some players either had their drops, or gave up (like me, I just won't go anymore. Wasting 5 hours for a log is just stupid.)
At some point, you get more and more people not willing to come on the right jobs, or simply unable to. These "right jobs" are COR, SMN, PLD, WHM, Heavy DD / Well geared DD. BLMs can, in some sitautions, do good damage to some WK now, but SMN can do a lot more damage before hate becomes an issue.
Couple that with Valefor not being able to break 800 players any time I've /sea'd in the last three days, and at least a quarter of those are afk, probably 50 more are mules.
I'm forever a pessimist and a little bit of a conspiracy theorist at times, but it just seems like they're trying to make XI suck.
Nah, their probably wouldn't be many complaints. The chief problem, for me, has always been simply that the battle can take an hour, or it can take 13, apparently, and you have no control over it. 18 people coming on the right jobs has an impact, but one person doesn't.
That, and the ability of one twilight zombie to keep everyone on the ground for 15 minutes because they're dumb, or enjoying themselves.
I'm shocked that your Yumcax went that bad. Sucks man :/
Sorry, I hate him. I hated how he kept saying wait and see, wait and see, people are getting drops too fast. And then he bailed on the game. I also hated how he took one course on game design and he lorded that over us as if he knew something we didn’t. And I hated how he kept proposing solutions that the devs would never go for, then had the gall to question others for not doing the same.
Yeah, I won’t miss him.
Yes, I completely agree that if the fight itself had not been so intolerable I would not have posted this morning. I would have been upset by my herb seeds and silently cursed to myself, but I wouldn't have bothered posting. Our issue was that the tanks were completely and utterly unable to hold hate. Or they were dying, I’m not sure what was happening because I couldn’t target them. All I know is that hate was everywhere. I’d do 1k damage in t1 nukes and while I might not pull hate, somebody else would.
As the fight wore on, more and more people went afk. They wouldn’t get up when raised. As time went on, you could see them disappear as they HPed after an hour. And I don’t blame them at all, you simply can’t be expected to keep actively participating for so long. One of my LS members actually went afk, HPed, slept, then ran back to the fight before she left for work. The last 5% took at least 90 minutes. We definitely could've used reinforcements, but who in their right mind will head out to Yorcia if they hear that the NM is at 5%?
And this is at 50% colonization too. People have been busy on Valefor; 50% is really good for us. People have been complaining about low server numbers, but Valefor has been in the 700’s during NA primetime this week.
Yes DJ, this time I’m not even complaining about the drops. I would love to get what I want so I can end this hellish façade once and for all, but at this point, I would settle for a 2 hour fight that doesn’t make me miserable. For now though, that’s it. I will not do Yumcax again. That was a terrible experience for something that’s supposed to be fun.
Forum wise, I disagreed with most of what he said, and by most I mean 95% of it. Game wise, I cant say the same. Knowing him only on here, I can see why you would feel as you do.
I am basically to the same point myself. I made due with a cure set now without the damned club for my RDM, which was its only use for me, and so now I basically wait for Hurkan shouts, which haven't happened on Phoenix in like 2 weeks that I have seen, which sucks for me. After I get my feet & head from Hurkan I will simply get my free hat from Yumcax & be done with it all if I can even manage to do that much.Quote:
Yes, I completely agree that if the fight itself had not been so intolerable I would not have posted this morning. I would have been upset by my herb seeds and silently cursed to myself, but I wouldn't have bothered posting. Our issue was that the tanks were completely and utterly unable to hold hate. Or they were dying, I’m not sure what was happening because I couldn’t target them. All I know is that hate was everywhere. I’d do 1k damage in t1 nukes and while I might not pull hate, somebody else would.
As the fight wore on, more and more people went afk. They wouldn’t get up when raised. As time went on, you could see them disappear as they HPed after an hour. And I don’t blame them at all, you simply can’t be expected to keep actively participating for so long. One of my LS members actually went afk, HPed, slept, then ran back to the fight before she left for work. The last 5% took at least 90 minutes. We definitely could've used reinforcements, but who in their right mind will head out to Yorcia if they hear that the NM is at 5%?
And this is at 50% colonization too. People have been busy on Valefor; 50% is really good for us. People have been complaining about low server numbers, but Valefor has been in the 700’s during NA primetime this week.
Yes DJ, this time I’m not even complaining about the drops. I would love to get what I want so I can end this hellish façade once and for all, but at this point, I would settle for a 2 hour fight that doesn’t make me miserable. For now though, that’s it. I will not do Yumcax again. That was a terrible experience for something that’s supposed to be fun.
These fights are getting horrible, worse and worse as time goes on, no one would be stupid enough to go help people in these fights once they have the drops, its not something like Shinryu where you go to fight him with some friends or LS members to help out, while knowing it probably wont drop, but it wont take long. Since you cant really count on people you know on, you have to hope that there are somewhere between 50 to 100 people willing and able to come out and fight the NM who are also on the right jobs for it so they can actually help, and are also competent. That's asking a lot for an event which was basically made in such a way it would obviously die after a while by design.
So far as the low server counts go, I have 1k people on Phoenix, yet Yorcia bounces between 45~50% on a daily basis, never getting higher or lower than that really. Marjami stays at 100% as one would expect though. These fights really are depressing, no one does the old ones at all anymore on Phoenix, except 1 Shark shout that was going 2 days ago during a Yumcax shout, it only took 14 hours from start to finish, and its old, not even the newer one. How SE doesn't see these need adjusted to be funner, shorter, more rewarding, and overall enjoyable, is beyond me. Maybe we are just crazy English speakers for thinking games should be enjoyed, it seems like SE often designs this game with the idea of it being a job, not in any way recreation besides side events like Monstrosity.
This is pretty much the reason I have yet to do any WKR... I just don't have the real life time.
This isn't so much a problem during the summer.... but fall brings back school and whatnot...
I've had friends spend 12hr "in" a WKR... with most of that just getting ppl and getting them all to the place.
It's sad how you can judge someone you've never met. Yeah maybe we don't agree in terms of forum topics. That doesn't mean I'm a prick or some evil mean shady person who doesn't know how to get along with others.
I've spent 80% of my in game time helping others get their quests, missions, items. I've stayed up several days and nights until my friends get what they needed.
And I am not one who gets what I want and never go back to help others. In fact I despise it and join endless groups to do things I've already done a million times.
And I was the last person to bail when people needed my help.
You may hate me on the forums but whatever discussions I've had only means not everybody has the same mind or think the same as you.
And not everybody will jump ship and agree with your rants, complaints, bitter disappointments even if you have several others behind you to gang up on those who don't agree.
And yes I may not agree with you, but that doesn't mean I've ever disrespected you.
Your example shows everyone why people leave this game to begin with.
P.S. OP my debate replies always brings your topic back to the top of the page to keep your discussion going. I'm sure DEVs read them.
And I'm sure you welcome people who debate otherwise your topic would have died out a long time ago unless you bump it yourself.
Btw. I'm disgusted and embarassed being part of the NA community. People complain, put others down, bully, treat others with such disrespect. Don't know when to STFU and be happy that you even have attention to begin with.
Devs no matter what game it is bust their arse off to bring you a game only for you to complain and give them a hard time when they are already doing their best.
Never satisfied.
All because you want answers NOW!!! Not tomorrow, not next week, not next month!!!!
And when they do answer you, you complain because its not the response you wanted!!
And yes sometimes people do get caught up with other things in life. EVERYONE DOES! Doesn't mean a DEV needs to hold on to your hand 24/7 to make you happy.
Yoshi P from FFXIV crying in a video because of how hard he has been working to make 14 happen again only to get such horrible support from the NA/EU community. Apologizing for the servers being down only hoping to breathe and finally rest from working so hard.
http://www.youtube.com/watch?v=-SWSMdCMyvE
Poor guy looks like he hasn't slept in days.
http://ffxiv.zam.com/forum.html?foru...07456219725587
I just hope Matsui doesn't break down into tears from all the hell you people give him.
Check your hate at the door. "SLAM"
And thank you DJ for seeing that debates are debates. Friendship is not defined by a few mere topic discussions arguing over a game on the forums. I miss you too enough that I paid another sub fee to come login and see you.