They already said it won't happen right away. The idea is in place but they are no where near ready to implement.
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So you had the time to think about releasing over powered weapons that are easy to obtain and you even enhanced one after 1 update (H2H went from 59 to +74 DMG) but you don't have the time to think about enhancing the R/E/Ms? Don't you just realize that the problem is how trouble it is right now for R/E/Ms holders rights now?
When I read how vague your explanations are, it seems that system won't even be ready before a while but meanwhile some people can get a better weapon in 2hrs than a R/E/Ms 99 which may take months to finish.
I'm going to give it at least a year after release ... I gave FFXI way more than that.
Currently, though, I'm trying to teach myself to enjoy Guild Wars 2 so I can save myself from SE forever...
Not sure why this has to be explained, but SE puts of all of their consideration for End Game weapons until it is time for the new End Game content to roll out. Delve and Skirmish aren't end game -- as is evident by them constantly referencing "top players" as a separate entity whenever they talk about content.
RME weapons have been on their mind from the beginning -- they've been thinking about and working on how to include them, but they still have the priority of giving content to people who aren't focused entirely on keeping their RME's on the top of the food chain -- that, actually, is their real priority.
Just because the system isn't done doesn't mean they just randomly came up with it a day ago and decided to update people. It is likely part of a more intricate End Game system they plan on rolling out in a later update and they neglected to mention it previously purely because of how far out it is. It wouldn't be the first time they forgot to bring something up specifically as a result of how long it will be before they plan on releasing it.
I don't think any RME 99 holder is concerned about tackling Delve with the current weaponry. All planned content that is balanced around Naakual and Skirmish level gear will of course be doable with RME weapons. Speaking for myself, what I was looking for was the assurance that this was not the end of the line and that SE would not be changing gears and phasing in superior and easily-acquired weapons.
And Matsui has spoken.
I need to bring up, I forget who said it, but someone on these forums said awhile back that "Relic owners just have to face the fact that they can't have the highest damage weapons anymore." I want to thank you, whoever you are, I often think of that post, and I laugh. I laugh as hard as a little boy who's just farted in church, sometimes at inappropriate times, like when I'm in line at the bank, or at a funeral. All thanks to you. Thank you, random Forum-goer, thank you.
You see there is no reason to piss off the a large portion of your most loyal player base who spent upwards of 100m+ getting these weapons to 99. When they can do a easy event and get something better that might took 2 hours of farming an item and 30 min of doing an event.
People that have relics invested so much time in them and to have it be outdone by something that takes 30 min to get just doesn't sit right.
I'm glad they aren't ending Relics with SoA. I'm not sure if you're explaining to me upon misunderstanding or just saying, but yeah, I agree with you and found the aforementioned post laughable.
EDIT: I found it, actually in this thread!
Indeed, you can see it through all the "efforts" and contents that have been put out lately. Let's not kid ourselves. Between adjusting SoA with its myriad of problems - and trying to stave off any progress so that people cannot consume contents too fast, you will be lucky if they get a time to adjust existing older contents. If you are optimistic, just pretend SoA never happened and wait for them to further tweak and adjusting everything while doing the generic quests for bayld. Keep focusing on Voidwatch, Neo events, and Abyssea - and hope that ARR will be off to a good start so that some funds can be allocated for FFXI. Give it a year or two.
If you are impatient - just cancel your subs, save your money, go play other games :) maybe try ARR when it comes out. Eventually they will adjust SoA and let everyone try it, right now they are just teasing us with the new contents, dangling the carrots but never really let the majority of the players get a taste of it. Only the most dedicated, the fat cats, and the one who obsessively grinds may have a first dip. The 95% can just go do other things.... or whack da roots, again and again.
SIDEBAR: what exactly is OFFENSIVE about "don't throw out your relics/emps/mythics"? like, why did that require an apology?
i'm sure we're all eager to see how R/E/Ms play out down the road, but... come on? i almost feel bad for the guy.
He probably apologize in advance now, because the newly improved R/E/M may required you have the base weapon at lvl 99 - and the way to augment it and make it better may be even more grueling tasks than all the previous ones combined. So that even a lower percentage of players can even dream to reach this status, hence you are not "skillful" if you can't even get the lvl 99 so don't even bother trying to upgrade, apologizing now before the wrath of players raining down on him. And believe me, it's going to pour once announcement is being made. Take it easy for now though, they probably not going to announce anything at the very least by end of the year if you are reading between the lines. Or possibly early next year.
But here lies my question regarding the 99 RME weapon...
do we have to complete the afterglow trial in order to boost the stat even further? that would put me off big style!
I'm really getting sick of seeing responses that speak to the lack of resources. Adjustments and fixes that should not take years......are taking years to be realized or never getting done at all.
What do you think we are paying you for each month?
lol, I swear to God, SE has got to be the worst business I've ever seen that operates on this scale.
Perhaps you should hire maybe one or two people that know what the f*ck they are doing?
you know despite normally you and I don't see eye to eye, that is the best conveyance of your opinion I've seen O.O, anyway you are right, I do believe that they're trying to fix the "OMG YOU SEE 50 PPL WITH 30 RELICS IN PJ EVERYDAY" perhaps they are going to require afterglow, and then have a +1 to whatever crazy super mega ulta boss that is in place, either way his statement was confusing, I am glad that he said don't throw out your REMs yet... because I"m sure a lot of people have thought about doing just that... and as for the low manpower... FFXI TEAM PLEASE GET SOME COURAGE AND YELL AT THE SE BOARD OF DIRECTORS THAT THIS IS THEIR PRIMARY PROFIT, SO YOU NEED MORE PEOPLE!!!!!!!!!!!!!!
the end for now.
Uhm...
They kind of ARE having a hard fucking time right now...
You can -pretend- they have some hidden share of funds to use to hire an entirely new staff to work on FFXI, but they don't. Much of the active team has been moved to FFXIV:ARR, which is a lot more of a priority than you seem to care to admit to yourself...
At the end of the day, their lack of resources both in terms of finances and manpower, is a reality.
I was just thinking as I made lunch... and if manpower is the problem, why don't they just charge everyone JUST 1 Dollar extra on their sub. and pay for a couple new devs that way, I wouldn't mind paying 13.99 or w/e instead of 12.99, I don't even remember how much the sub costs I just assume 15 and pay it that way... but either way, I'm sure nobody would have a problem paying 1 extra dollar to make this game better... and implement the things you have promised us. thank you matsui, I know you all have been trying really hard. it's just we try really hard to get some of these things that take us weeks/months/years to obtain(Empys/Relics/Mythics); so thank you and hope you look at my advice a little ^^
I'm well aware that it is a realty.
The point is, that reality is a direct result of poor decision making. And they are very clearly allocating resources from our monthly subscriptions to other areas while FFXI starves. How long do you think that is going to continue to fly?
Probably because of the vagueness of the statement. In the NA and JP post (Though the NA Post was worded differently), It basically sounded like "Your weapons won't be too useless now", I think he didn't mean to come off so vague that it made people worry or panic, which is what a lot of folks did, apparently on the JP Side too.
He's just saying now, a bit more clear and concisely. Despite what others might say, It was unclear in the beginning and sounded more like "you'll get a consolation prize".
That's a pretty short-sighted claim. Hitman: Absolution, Sleeping Dogs, and Tomb Raider all got rave reviews -- to say all of the money they lost was because of bad decision makings is a gross exaggeration.
Not to say they didn't make their fair share of bad decisions and choices with game releases last year, but they did release some solid titles as well. They just also lost money like most other companies did last year and they are feeling it as a result of their design mentalities not meshing well with the evolution of the gaming community. That's a problem all of the Japanese developers are struggling with. A year after Kojima's rant about it, we're actually seeing the fruit of his prediction in a lot of companies -- even some western ones.
That's what I gathered, but I always assumed Skirmish weapons would be the consolation prize, much like the VW ones are.
Probably this
http://static.finalfantasyxiv.com/te...?_v=8r9http://
LOL it has been over two years so far that all of our funds are allocated to support FF14. ARR looks to be in a good shape, the new directors really taking account on every little things that made FF so special and give you enough easter eggs everywhere in the game - a lot of FF lore made cameos - yes even that magitek armor, battle chocobo from FF12, Terra's song, etc... Supposedly the new UI design is praised to be very intuitive. They managed to get inspiration from modern MMO like Guild Wars and World of Warcraft. It's very very beginner's friendly.
Vague statements however is very common coming from FFXI developers. They don't want to get into specifics because they know they don't have enough manpower's to get a lot of things done. Everything is not properly tested. Seems like they just throw a bunch of stuffs with "gated walls" mechanics to make sure that "new contents" are being made but players will have a very slow crawl-like progress so that only 3-5% can even try. They cannot top Abyssea, even they don't understand what makes Abyssea so good other than it seems everyone is able to consume it (and still to this day, consuming it and won't let go...).
I think they did great with Meeble and Voidwatch, with a few kinks but overall content is very accessible, progress is being made slowly but surely and rewards are plentiful (of logs and the other misc scraps). But they seems to stray from being able to store tags (indefinitely like Abyssea and Voidwatch, to 15 total or more like Meeble and Coalitions quests) - now you are forced to collect various things that dropped from "vague information".... SoA is basically WoTG part two, even worse than part one, it will be a sloooooooow progress and very slow updates, probably 3 years before you see conclusion on the storyline. Don't worry, take a long break, enjoy your summer outdoor, and move on. Come back when you see there are enough contents worthy of your money.
well I think that's the issue... I think that they just need more spending money, they're putting their eggs in one basket again, like they didn't learn from last time... if FFXIV FAILS again... the same thing is going to happen all of a sudden XI is going to get a considerable size of resources to try to bring people back again (that's why abyssea got done so quickly; FFXIV failed, and they needed to hook players back to XI). If not, who the hell knows what's going to happen, maybe it'll get to a point where FFXIV subs pay for XI updates, so we'll def see what happens once XIV is released...
The skirmish weapons are a pain in the ass to get. If you solo farm your part it can take probably more than 50 hours to be able to enter, and then you have like 10%-20% chance to get the weapon you want. In order to get a +1 stone you need to do several runs. Basically with ~50 millions you can get a blank weapon, whose stats suck, and with another 50M you can +1 it and obtain a wpn > to a relic or empy. Granted the money is split between members, but I doubt you'll find ppl willing to share this money everythime you want.
My group wants ninzas because we use monks as DD, and out of 15 cirdas runs we have only seen 2, while we need 4. With an average of 12M per run on quetz, that's 180M ! So yeah... that's still 30M per person in the party, and in order for everyone in the group to get one that's 60M per person. +2 stones are reported to be extremely rare (4 different ppl got one out of 15 runs). Then the augments on +2 stones are fairly random, so if you want a good skirmish weapon you'll need 3 or 4 +2 stones, so maybe 60 runs at 15M per run ... 900M ! yeah the price tag is much more important than relics or mythics, so honestly, noone should really complain about the skirmish weapons blowing out relics empy or mythics.
Chicken and egg problem: is FFXI foundering because it is underfunded, or is it underfunded because it is foundering?
While Adoulin just got released and XIV is making headway, they just recently finished porting Dragon Quest X for the Wii U, Age of Conan is still going (just released on Steam in February) and S-E is even running Fantasy Earth Zero directly still for the Chinese market. XI and XIV aren't their only MMO titles, and the balance of resources between the two is not a zero-sum game.
Old game is old.
I really do hope they look at all the factors when it comes to giving the 99's a bonus. I favor the Emps I have upgraded mine to 99 and it was costly just to upgrade it to Lv 95. But I was thinking of the ways they could buff the 99's rather it be every weapon gets something different, all weapons get the same bonus, or will it be different based on type of 99. Well whatever they do Emps better get a hell of an adjustment. The reason I say this is from lvl 90-99 the weapon gets nothing and on top of that the attributes don’t even keep the same increment increase.
Ok quick example take the Mythic, Relic, Emp Great Katana Upgraded from 90-99
Mythic: Lv 95 gets +9 dmg base, same Increment increase on weapon state/enhancement, upgrade aftermath to OAT 2-3 and its said that it goes into weapon skills, and weapon skill dmg +15%>>> Lv 99 +8 damage base, same Increment increase on weapon state/enhancement, +15% weapon skill dmg……..
Relic: Lv 95 gets +9 dmg base, same Increment increase on weapon state/enhancement, weapon skill dmg +25%>>>Lv 99 +8 dmg base , same Increment increase on weapon state/enhancement, +15% weapon skill dmg….
Emp: lv 95 gets +9 dmg base, +2 Str >>> Lv 99 +9 dmg base, +3 str. (WTF It gets no special additional bonus at all give it OD double or triple dmg weapon skill dmg and etc. C’mon!)
I thought that these new weapons would completely make certain relics/mythics/empyreans worthless. I just recently got the katana from skirmish and found that this is not the case. To get some of those perfect augments that people have shown possible (like the 170 base damage, 12 strength and 10% weaponskill damage on the greatsword) is pure freaking luck.
First you actually need to get the base weapon to drop which isn't too bad but then welcome back to synergy based luck on augments. Unless you feel like spending millions on high tier parts, you won't get anything too good. My group spent 2.2m each for T2 Head, Body and Feet for one run. I was the only one who got a +1 stone and +2 ones are rare as hell unless you do the high tier parts.
Sure it's possible to buy the stones with currency from skirmish, but it takes around 9.8k of the obsidian fragments for a +2 ghastly stone. I got around 300 fragments from the one run. You do the math. If you think getting perfect augments on an Armada Hauberk or Valkyrie Body is costly, have fun with these weapons.
Just as an example of possible augments. For a +1 stone on my Katana I got +14 damage and 3 dexterity.
LMAO, thanks for the information and clarification. I am so glad we finally able to uncover their ridiculous scheme on halting our progression. If people hate the RNG random of Voidwatch, which can take 100-300 or more to get one of those armors... then they surely will love this new way of "augmenting" your gears.
It would be a different case if you can just do skirmish every 24 hours or even 72 hours and hope you get lucky without having to deal with all the stupid parts just to even try one. But noooooo, we are looking at a very looooooong climb. These new contents are designed to hold us off for a good year minimum, or even longer. Forget about updates to make it easier... you are in it for the long haul.
just a couple of things on this...
First let me explain why people get each one, Mythic: Mythics are ONLY made for the JSE special augments, which some of the skirmish weapons blow out of the water... so, they need to readjust the job enhancements, and on a couple of jobs they should completely redo some of the augments for mythic weapons;
Relic: Relics of course are made because of their very advantageous fSTR values so they will do consistent good damage because of the +attack, and the other various special effects from the weaponskills, for this one, they just need to add more base damage IMO, increase the damage, you increase the ws anyway, they didn't take away the damage from the ws, which is why they are still somewhat useful even with the skirmish weapons, however they need to have damage upgraded to at least match the skirmish weapons (I'd hope for them to surpass, but only SE has the answer)
Empyrean:THESE ARE BUILT FOR THE STATS AND THE WS (Only real exception I can think of is Masamune since that is made for Tachi: Shoha which has the same stat Modifiers as Tachi: Fudo), it's just cold hard weaponskill damage, usually in the form of crits, or MAB, so + to damage would be great, but they already do sort of self sooth when it comes to aftermaths and stuff, now the best way to make sure these still surpass the skirmish IMO would be they increased the damage, and added stats such as Crit hit +5% or MAB on the magic based ones...
all in summary the best thing that the outline could include would be to A) Give more/better Job specific augments on Mythics (and probably damage since it's embarrasing something that has taken people years to get at least be able to do the same kind of damage as the other 2/skirmish weapons) B) Increase Damage/ws damage on relics to continue to make them more potent; ANDDDDDDDD C) Increase critical hit rate on empys and damage; and maybe even an OAT (althrough the double damage does help... having that proc with double or triple attack or somethign would be awesome lol) would be nice.
Actually it is not the case, at least far from 100%. I personnally did 2 runs with head III, body III, feet I and we got a signle f**ing +1 stone between all chars. I think the higher tiers just give more chance at ores/ingots/spells. Alos it's worth noting that there is a chest level up system in the zone.
It's quite ironic, for years they nerfed jobs/weapon skills or job abilities as fast as they could for the almighty "balance" and now that the players are asking for some balance with R/E/Ms and Naakual weapons they're planning to take their time.
this augment system is not that random. Its well thought I think, but they should reduce the variance on ghasty stones +2 augments because that's a freaking rare drop.
The NQ stone augments are garbage sure, but again, ghasty stones can be bought for almost nothing at an NPC in inventor's coalitions.
The Ghasty stones +1 augments are really good on some weapons ( at least club, dagger, H2H,SMN staff, and many more). the maximum augments with +1 stone is quite superior to the minimum augments on +2 stones. Examples:
hand-to-hand: ninzas+0 is DMG +38; ninzas+1 is DMG 38+9~27, ninzas +2 is DMG 38+21~33.
dagger: lesinolu+0 is DMG 52; lesinolu+1 is DMG 52+4~10, lesinolu +2 is DMG 52+8~14.
Now about the Wildskiper reive weapons. Those are not that easy to get. you get at least 1 drop from the reive, more if you do well in the fight, but it's 1 rare/ex drop out of 5-6, so it could take a very long time to get what you want. Also you cannot spam them as it's a server wide event, requires some organisation and takes 1~2hours to complete with ~50% colonization rate. It's basically the besiege of Adoulin, and if you hated besieged like me...
It is the case. Each part influences a different aspect of the run. Head influences quality of drops, such as what kind of stones you get. Body influences how many objectives you have, how much time you have and how many drops you will get. Legs influence the number of buff points there are what what buffs you will get. If you want a better crack at +2 stones, I'm going to guess you need tier 4 or higher heads.
Abyssea actually already made its debut and follow ups, with the exception of heroes, were rolling out prior to ffxiv v1 going live sept 30 2010 and even heroes was already slated for a quick release so abyssea was by no means a fix it.
I still believe that the removal of level restrictions, the ease of leveling and getting top of the line gear was to rush the playerbase through and move them quickly to xiv and after its failure they had to slap together tons of time syncs (ie 1500 plates from a slapped together content like vw, 3060 cinders, + rediculous relic/mythic upgrades) to counterbalance what they had done and keep subs rolling in as long as possible.
Now with ARR on the horizon they are admitting they are short handed in ffxi and making vague promises about something that may or may not happen in the distant future and again creating even better weapons/armor aquired with even less effort. The list of things to do in ffxi is quickly dwindling for a large amount of people since so much content can be breezed through and low manned quite easily or rendered worthless and if the new lolcontent is only meant for the top of the top players they are alienating most of their audience just in time to usher them to Eorzea again.
I'm not dogging on arr by any means, almost every report I have read on mmo and gaming sites have given glowing reviews of its progress so far so I am hopeful for the future, but tbh just not that of vana'diel. I can guarantee my sub will likely go to either arr or eso this year unless they fix this game fast. And since that seems unlikely until I get a new toy I will keep playing with my broken one, but by no means do I take it seriously anymore.
you guys need to stop this ff14 argument, it's been used for 3 years. If people dont like 11 they will just unsub, not go to 14. 3 years after , XIV 1.xx was still bad. The 2.0 version is still not released and they stoped all form of communication since christmas. Anything points out to it being yet another american mmo clone. 3years to make a wow clone? k nothnx. Just give up.