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Except have you actually fought those NMs? Without temps the fights turn into death fests. The top tier NM's can basically one shot everyone near them at any point in time, making getting procs impossible without fanatics of fools. Without procs what little chance of loot you do have is going down the drain fast. Go take a long look at those NMs, some can cause weakness, you know the effect that happens when you die, just by hitting you. Some can aoe weakness, aoe death, or just spam death / cheap moves. Pil's flanking movement hits for 1.5 ~ 2.5K which is more HP then your DD's will have. He can put up a barrier that will negate all damage until you proc a weakness, but you can't proc those weakness's because your hitting for 0 and every few seconds all your DD's are killed. And he's one of the easier ones. Some have hate reset, or worse rapid enmity decay which makes them often walk around just one shoting everyone.
If SE made the fights realistic then temps wouldn't be needed, but as is you use them or you die.
Yeah I was more agreeing with the that the event itself was good but ruined by bad loot systems. The harder fights are almost impossible without using temps/staggers (in the time limit with how much hp they have), people will run out of MP and the DD will get one shotted..they upscaled the damage from AoE etc due to temps.