Two year olds apparently know the secret to the world's sexiest shade of purple then.
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Static, for the love of god that is holy. Random = I personally won't bother. Very few AF2 would be worth even attempting. Oh and: Make it through magian trials, not synergy.
Randomness is one of the things I've hated the most in FFXI. You can get something very quickly if you're lucky, or it can take you forever to get it. I liked the idea about magian trials - you KNOW what you're expecting, instead of running into crap you'd just NPC for gil or toss anyway, unless you manage to score that lucky augment which should also be possible through static.
but don't you want water resist+5 str-5 on your ws piece?
static static static static static static static static static
static. random stats is stupid. There is a reason nobody trades in items at FOVs anymore cept for funzies.
also I put forward the motion that no new gear be added that cant be stored at a porter moogle.
On the surface, I'd say static.
However, in application, I think a random (easily repeatable) approach would be a lot more interesting. The only problem I have with random stats on upgrades is the situation where you have to throw the item away and start again from scratch. Otherwise, I'd prefer to see the variations that could arise from such a system.
Wow, I could not disagree more with you. I think the relic gear is some of the best looking equipment in the game (weapons included).
staticwhite
Well being that I posted this idea a year or so ahi on wiki, and multiple times on this site I support this idea. Unfortunately, "your" idea is a watered down version of my own. In my suggestion I had TWO "final" armor branches. The "easy" branch required only easy to get AF +1, relic +1, and empreyean +1. The hard "better" path required same sets but also emp+2, nyzul, salvage and einjehar sets.
As an aside ALL artifact, relic, empreyean, nyzul, etc. Are re-aquirerable...so if a player really needs a specific bonus they just need to start quest again.
Kinda soon (level-wise) for a whole new set of armor, but I completely support the idea of ending each job with its own storyline through a series of quests.
I would say Random...if and only if the "base value" start high and goes higher. Adding a +1str this day and age is silly. At best if one were to ration. +1 stat for every 5lvls, then most lvl99 synerized armor should have a minimum bonus of +5 added. Or, if the value is the rare "~" meaning its gear that can fluctuate per level.