I would like to add another yes vote to trust finishing any casting thats not focused on the mob when the mob dies unless you run out of range.
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I would like to add another yes vote to trust finishing any casting thats not focused on the mob when the mob dies unless you run out of range.
I just want to be able to call six trusts as opposed to five.
Don't think that will ever happen but it's nice to dream.
You actually can call 6, 5 via trust menu and then you can use a signal pearl to call your NPC
The fellowship NPC should be over-hauled to occupy a 'true' party placement and receive the same level upgrade benefits the current trusts accumulate once the fellowship trust attains lvl 99.
Would love to see cornelia made availble again and made permanent. but suggestion for new trusts? i suggest doing something to adventuring fellows so can turn them into a trust
I get that idea, Kind of like what they did with your raised Chocobo's into mounts...
Also, yeah, you used to be able to call forth your adventure fellow to help you level up along with your x5 trusts but too many of us were chatting about that ability to do so on the forums here a year to a couple of years ago thus SE of FFXI Crews upon seeing this written into the forums made changes to that implementation for making it not possible to do so anymore which has caused the Adventure Fellows to be even far greater even less useful even more so over the trusts that we now have, Basically they buried the using of an adventure fellow even further into the ground to being an obsolete remaining system in the game. Another note is that it's also a cause of having us completely forget that adventure fellows even still exist due to these factors that are now in place, granted, I had put work into mine before the implementation changes out with trusts and more so before trusts existed too.
Further Notes: Is that there is no I-Lv. or SU-Levels with Adventure Fellows in place as well to that furtherness of being buried into the ground of its usage too granted it has the trading gears to adventure fellows in place still as well.
...Anyways... I just thought I would put that out there as well!
? This was never possible.Quote:
Also, yeah, you used to be able to call forth your adventure fellow to help you level up along with your x5 trusts
I know it was, keep in mind this quite a few years ago when the trust system was in its beginning stages to being implemented into the game... I know it's going to hard to believe but no one knew of it except for me, With this discovery find, being extremely excited about it... being able to do so back in the day, I hopped on to the forums to start telling other players about it... {...and that's all I am going to say about it!!}
/sigh, this is why I end up giving up because of too many strong-headed people but as a bug believable, ...and even further notes, I never once said it was planned to be a thing. {~Stubborness...~}
Further Notes, You can't tell me and you have never seen or even know what happened to me with it way back then to be try-in, blatantly trying to be saying of calling out that I am a big fat lier, Where you there in front of me when it happened to me, where you there when I discovered + did the test to see if it were possible way - way - way back then, That blatantly is a big fat "NO!"
I mean, I was there, and it wasn't a thing. It was specifically pointed out not to be a thing when Trust came out. Therefore, if you ever witnessed it to be a thing, it was entirely a bug and not an intended feature. You're accusing me of being stubborn, but you keep insisting this thing that wasn't a thing was in fact a thing. And even if the thing was ever actually a thing, it's no longer a thing today and discussion about the thing is moot. And if I say thing one more time my head may a-splode.
I want more Beastmen Please. My twin brother have been talking the past few days about how awesome Fablinix and Geesho are. Why not have a event or a new quest in which there is a group of Beastmen mercenaries or adventurers that want to make a name for them selves.... a veritable group of Goonies .
Antican - WHM
Quadav - BLM
Orc - MNK
Gigas - WAR
Now I only based their jobs on Fablinix and Geesho's jobs as trusts. and the Idea is crude at best. But these are four beastmen species I would love to party with.
EDIT!!: I forgot one more beast man.
Imp: a Geo / Blm that would increase melee attacks with indi-fury later. But does minor elemental attacks.
I love the Imps in this game. I feel shame for even forggeting them.
I would like to see our Friend (Adventuring Fellow - Signal Pearl) you can still change her type of combat at designated area But she'd be a trust, can only change her type of combat/gear etc... once per tally.
I think it would be nice if we could equip the fellow with Ambuscade gear. Maybe only the WHM and PLD to start with since everyone has their Savage Blade sword by now... sitting around. At some point it would be nice if we could program FELLOWs' behavior "in the style of" say Kupipi or Trion, for example.
I had a thought today.
There is still a lot of old, non-ilvl, gear that people still use. Stoneskin potency, fast cast, movement speed, enhancing skill etc. Even low level weapons used for procs on things like Abyssea or VW NMs. Whenever you equip it, your trust ilvl lowers.
My idea is for a new, or addition to an existing, Job Point Gift that makes trust always 119 (Or higher level once you complete the quest that raises trust level based on party size?) regardless of your current gear ilvl. It would only be in effect when on the job, since it's from a gift, but takes some amount of effort to achieve by earning Job Points.
Yes, when it FIRST came out. I had done the same thing, but it barely lasted a week until they changed it. (Problems with targeting and crashing the game when you had an extra "trust" out, which is how the game's programming treated your Adv Fellow.)
So you are vindicated.
It WAS a thing, for about 5 days.
Then there was a mini update fix and that was removed because people kept having crash and issues.
That's why it NOW says you cannot call your Adventuring Fellow out if you have 5 trusts.
"You have called forth your maximum amount of trusts" or something like that shows now.
Exactly. It was a bug / it caused bugs therefore it was fixed/removed. Like I said on the last page.
A suggestion I have for trusts is limit its usage to things like nation allegiance, nation rank, region, expansion completion etc. Trion, Curilla, unavailable to non sandorian's for example.
Like Dekoda suggested many years ago, being only able to summon trusts from JSE quests when playing that specific job. Rng only can cast Perih Vashai while subbing or maining ranger.
It'd be nice if rules were present so that people would be less dependent on trusts and more dependent on others as well.
Even if quality of life is affected. If it is going to be limitless make it cost something like experience points, 5% current exp (Example.) level 99 casting a trust costs 2,800 exp(14,000 exp for full party of trusts) to summon each trust outside of nations allegiance. Can't delevel from summoning trusts, just can't summon if player doesn't have enough exp to consume.
It won't hurt much, but it'll make players less dependent on trusts, even try to do content without them to avoid it.
So you want to limit the very mechanic that keeps quite a few players subscribed because they can actually accomplish stuff? I get you want the playerbase to be more active with each other, but quite a few people don't have the time or patience to wait 3 or 4 hours to get a party together, when they can hit Ambuscade, Odyssey etc., when they only have a short time to play.
Yea, I also don't like the idea of constraining trusts based on job or content, because there isn't an even distribution of trust roles along those categories.
The whole reason Trusts exist is because there's a lot of content that isn't actively played (at least outside of a campaign) that people still need, and nobody really wants to spend time gathering parties for EXP anymore. With the lighter playerbase, it would take much longer and put people off playing altogether. Thus, trusts have been important for player retention. They are balanced by not being as effective as well geared active real players.
This has probably already been mentioned thousands of times but...
BRING BACK CORNELIA
Unlike Matsui_P, she is actually legit ffxi lore character whose utility basically every player loved, and it makes no sense whatsoever we can't have her as permanent companion. Even her trust data already exists in-game and all.. Should be fairly simple matter for developers to bring her back.
Lock her behind some super hard content, like master trials (which btw would revitalize the whole seemingly abandoned master trial content when people try to help their friends to get her as trust, or merc the master bc clear for other players. Total win-win-win situation either way...). Or dynamis divergence wave 3 boss clears that currently has no other reward than a fancy new title...
It's needed to unlock relic weapon augments...Quote:
Or dynamis divergence wave 3 boss clears that currently has no other reward than a fancy new title..
What I meant, and should probably have clarified better, is the 5th title obtained from besting all 4 of the wave 3 bosses as reward. There is certainly potential for using that title to unlock something special, considering quite a few unlocks in the game are indeed tied to obtaining specific title, but nothing like that exists in the game right now for that accomplishment.
A gambit system for trusts would be nice, with templates that could be saved.
Maybe it could be a reward from the new Voracious Resurgence mission line, or a quest which requires completion of one of the missions.
I really wish we had more trusts from the Wings of the Goddess expansion. All the Generals from the nations are so cool but, we're limited to 3 of the 10 Generals each nation has.
I'd honestly love to see more of the Campaign Freelances added as Trusts (like Ferreous Coffin, Rainemard and Maat). Maybe you could get their cipher randomly when Influencing them? Or buy it with allied notes when the freelance is pledged to your own nation of choice.
Particular trusts I'd love to see amongst them:
Auroral Alicorn
Bravo (Achtelle's wyrm)
Areuhat
Azima
Duskraven
Kagetora
Lewenhart
Titania
Etc.~
There are near a hundred trusts and only 20-30% of them are worth using at all.
The mass of DPS trusts need to be boosted.
Why haven't we gotten the Northern Expedition Trust? Or Jabbos or the Elvaan M from CoP Lousverance I think his name is.
I made a separate thread about this because I thought this was just a thread for suggesting potential alter egos, but:
I don't understand why we are unable to see status effects of trusts/alter egos as we can with human party members. This seems very detrimental to, and discouraging of, playing a support job with alter egos.
To be clear, this is the feature I mean.
https://forum.square-enix.com/ffxi/a...329403&thumb=1
Destiny Destroyers please...... I love these guys.
Let us use trust magic in Moblin Maze Monger.
Edit: I've since learned about /hidetrusts on thanks to BobbinT :o Very grateful.
Hide trusts helps a tonne, but I'm leaving my original post up as I still think it holds a little bit of merit.
This is something that's been bothering me for quite a while when playing with Trusts.
Collision with trusts is really frustrating due to how erratically they tend to move, especially when you have the maximum amount of them summoned.
It is especially bothersome when playing content for multiple players, such as Domain Invasion or Wildskeeper Reives, where players will often be alone with five trusts.
The trusts pile up incredibly fast when you consider one player can have five of them.
Once as little as three players summon their trusts, you have a full horde of them to wade through constantly. Five players and 25 trusts is enough to start building the foundations of a small town :p
What made me so invested in this topic to begin with was because a friend of mine is trying the game for the first time, and while partied up we agree that bumping into my four trusts all the time was really annoying :rolleyes:
So our mutual frustration over player collision made me look what's already been discussed around this topic.
I understand that back in 2012 they implemented the 10 second timer for idle players which removes their collision, but also that the function will not be completely removed due to immersion. For player characters, I think that is fine.
However I think a good middle-ground would be to disable collision specifically for trust NPCs, or at the very least remove trust collision in content such as Domain Invasion and Wildskeeper Reives.
But I'd really prefer to just make them non-solid everywhere.
Curious what other players think of this, please chime in with your own suggestions, I'd love to hear them.
while I get ur frustration when in same party with trusts, there's already solution for large areas with players summoning their trusts: Just use /hidetrust on & they all vanish except your own, not to mention having them around really tanked fps, & u defo don't want them around ESPECIALLY when Mireu popped, even my sound devices literally broke whenever Mireu around. lol
Fun fact, what's actually happening there is Mireu has an additional effect sort of like Drain Samba or Aspir Samba, where each attack has an added drain effect. However, rather than going after HP or MP, it targets FPS. Each swing steals 1 FPS from everyone in the area, and gives it to Mireu. If you were able to view the game from the dragon's perspective, it would be running at a smoother-than-reality 240 FPS consistently for the duration of the fight.