any idea who did the testing? which forum it was in? random question thread? mathy parts? any information at all?
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i believe it was in one of the ask a question threads, and i believe the way he tested it was he had someone pull via missed boomerang. he posted his test sample on the forums somewhere.
edit there was also some testing done in the final magian empyreal armor thread.
Yep that's the one I Read. It had a very small sample though, and they didn't use Dia only, that was just the main spell of the test.
Think it was BG for sure! But it might have been Alla.
I guess the sample was so small that we can't be sure that's the effect, but if I had to give a % estimate it would be over 90% as far as I can tell :P
@Rak
As for when it was posted uhm... I dunno, but I more or less remember when I read it, and I think it was around may 2011
Well I've been searching for 2 hours now and still haven't found it, so I'm going to have to call shenanigans.
Anyone else know/remember this testing?
seriously? lol
with a vague search i've come across testing that shows reduction of VE, kegsay did it and afaik he's pretty reliable when it comes to testing.
if you cant find anything in 2 hours, and i found something in 5 minutes, you are obviously doing it wrong.
i gave her a name, which makes it oh so much easier to find, im not here to baby you. additionally for those skeptical about what you hear about the testing, you should probably go test it yourself.
the seriously comment was that her saying the people that told her this, being told the same information by more than one person, and she pulls the shenanigans card. gives me reason to believe that she is no where motivated to actually find out the effect.
seriously though, it's incredibly easy to test to verify it yourself, we would have no reason to lie about it, so i cannot understand why you want to pull the bullshit card and expect people to hold your hand through the entire process. if it really took you 2 hours, which i seriously doubt, in that time you could have an extended test sample even on worms in la thiene.
or is it that bad that you would like me to go give you a sample myself?
Did you find it on BG? i did a search for gown and posts by kegsay and all i came up with was this:
http://www.bluegartr.com/threads/984...wn#post4417687
And the post right after that is me telling him "Nice work"
That post actually shows no effect.
And as for the other stuff, i was at work while i was searching, so couldnt test. I did a small test myself way back when but couldn't identify an effect.
On a personal note, sorry for coming off as hostile, I'm just tired of all these half baked theories popping up and people who "read something somewhere some time about a thing that might do something" and then getting it muddled up in their heads that it was proven.
P.S. I'm actually a dude, character is a chick (long story)
equally as sorry, i have witnessed the 0% enmity on nukes myself, so i know full well it works. and i know how you feel about it, it's precisely why i and many other dnc mains have issues with rosina.
and lol at the gender confusion, seems to be a lot of it.
i dont recall how large of a test sample it was, so no i dont know the proc rate, im expecting a 5% rate though
i'm personally excited for Regen IV that means scholar can heal up to 1,700 hp over time which is awesome
more depending on how light arts affects it
You can heal much more than 1700 HP if you spam Cure IV in that period of time. We need an increased HP healed per time, not even more MP efficiency (which is what Regen spells are for).
Don't get me wrong, I love having regen IV, but it isn't fixing anything.
Ehr... sorry about the thing on the Gown testing, wasn't really my intention to have people fight about it.
I just said I remembered reading something somewhere but I wasn't really sure myself.
As for experiencing myself that effect, I've been playing SCH 99% of the times in Abyssea only, and enmity there is so crazily spread around that I honestly never noticed the effect of "no enmity" proccing.
Why are storm spells subable without strom II spells?
Why are we stuck on the same cures a sub gets?
Why are we /rdm only for enfeebling magic and magic attack bonus?
How come we cannot AoE light enfeebling magic?
Why is healing magic skill useless?
Why is elemental skill useless?
Why is divine skill not even used when light arts improves it?
Why do we need Addendum black for elemental magic rdm gets?
I/E needing Addendum black for stone IV - Thunder IV at 95/99 is stupid
If you know they have Comet/Meteor you know they're gonna have Ultima. Ultima as I believe is light based magic so that means divine magic so I won't be so down towards divine magic until 99.
I'm going to disagree with this. Luminohelix works off elemental skill, so I don't see why ultima wouldn't also (considering they even give it to scholar). I also think that it would be a poor decision to add a high damage spell that would function well in light arts. Keep add.black for damage, add.light for curing.
Not really.Quote:
Ultima as I believe is light based magic
Not really.Quote:
so that means divine magic
I agree that its kind of weird to boost divine and not have a use for it though, but I also definitely agree that damage should stay on dark arts.
Don't forget RDM also has Divine Magic skill but no Divine Magic, I know Dia was once divine but it's not now.
Seems to me that SE just decided early on if we'll give 'em Dark magic we have to give Divine too.
I think I'll skip the divine magic spells on SCH, unless the same update also includes a gobbie bag expansion.
As far as having to be in Add: White to do high damage I actually wouldn't mind that aspect. If I was main healing it would be nice to be able to toss out a big nuke without switching arts and wasting charges. This kind of fits my request as of late to allow us to function between arts more efficiently.
But, if they did add Ultima for SCH at this rate I'd expect it to be under TR only, in which case it wouldn't matter where they put it and I'd be back just to the inventory problem.
1) While the ideas there are quite nice (I'd also hope that'd apply when SCH is main job :p) one of the first things I'd directly think of for LA/DA adjustments is like what people've said beforehand - effectiveness of Light/Dark Arts scaling by level. The reason is anytime I play Scholar I feel slow compared to White Mage and Black Mage - BLM's got the Elemental Celerity advantage (even if I pop Alacrity on SCH main, I feel like it's STILL slower than BLM/RDM, something's wrong with that picture - the plus side is SCH is capable of beating BLM on damage comparing the exact nuke), and WHM has massive cure cast time- gear/merit options. Through this method, I was thinking of something such as the following (as a suggestion):Quote:
Originally Posted by Camate
2) The first thing that this implies is that Scholar will likely learn Regen IV, since as things are, Regen IV is currently WHM only (Lv86). I never understood why SCH learned Regen III 17 levels later than WHM, considering they learned Regen I and II both earlier (Level progression and all). I personally wouldn't mind seeing a final Regen that is for SCH only, even though I'm a WHM main. It'd fit the Scholar "theme".Quote:
By default, Light Arts and Dark Arts reduce MP cost by 10% and casting time by 10%. My suggestion if this is adjusted to scale by level would be around the following:
Level 10 - Original effect
Level 35 - 15%
Level 60 - 20%
Level 85 - 25%
Or something like that, but people'd get the idea. Of course by the term of "scaling" here not only does it make the arts more effective as a SCH main, but it also improves it a bit as a support job. These thoughts are similar to how they improved Sublimation, but instead of seeing an improvement every 10 levels, I listed this based on every 25 levels after level 10.
And by this concept, I don't think SCH really needs Cure V - but more of a Regen like cure that's stronger than Cure IV, but weaker than Cure V (yet capable of being potent). WHM should still be able to heal people better in an immediate situation; people simply do NOT have the HP outside Abyssea to justify WHMs casting Cure VI, let alone Curaga V. Those in my eyes are Abyssea spells, simple as that. :p
3) Unless tier II helix spells are being considered, I don't see much of a reason to adjust their levels, unless they'd go as far down as below 50 (which I'd honestly doubt). I'd definitely welcome T2 helix spells though.
4) This has been needed for a long time ever since it was "broken" in the eyes of many Scholars. I hate using Modus Veritas, because it's not 100% accurate like it used to be, and having a JA that can miss with a 10-min recast isn't exactly encouraging to any of us. However, I'd gladly accept a reduced timer given the situation we're expected to deal with now.
5) I'd definitely welcome this change. I've used Klimaform much more often ever since I obtained Savant's Loafers +2. The duration's extremely short in my opinion as it is, and it's not compatible with Perpetuance, due to being dark magic and thus compatible with Manifestation. Possibly it could gain an additional boost if SCH is set as main job, because /SCH people can use it as well at this point. I'm not sure what I'd suggest... like enhanced magical crit rate, perhaps, since the AF3+2 boots increase damage. (Such as through an additional piece of gear designed to enhance the effect.)
6) Embrava and Kaustra were nice additions to get people to use Tabula Rasa. Before these were added, I don't think I ever used Tabula Rasa ONCE, probably because I never got into situations where I'd want to. Given that it is our two-hour ability, I don't think it's too unreasonable to make some stratagems always active with it up, such as Penury/Celerity/Rapture/Perpetuance as well as Parsimony/Alacrity/Ebuillence/Immanence, perhaps with reduced effectiveness for balance (Probably still too overpowered tho, maybe it's just my mind thinking at 12AM). Given that our two-hour spells are compatible with Accession/Manifestation, I'd want the option to use those or not to use those.
Another point: I know merits will be looked into as we approach 99, but I don't see any reason at all for our merit stratagems to justify costing 2 charges. Even if they were one only, I'd rarely use them.
And that's my two gil on the matters concerning Scholar. ^^
25% Casting time isn't over powered, but 25% recast is IMO.
How about a 2.5% scale instead.
Level 10 - Original effect
Level 35 - 12.5%
Level 60 - 15%
Level 85 - 17.5%
Repose would be the only thing I can think of that they can add for us that would play a tactical importance. I do not really need or want divine spells past Repose but at the same time it makes no sense for light arts to improve divine skill. RDM/SCH can't use it because of no spells ether. So right now all it can be used for is on PLD ( i know lol pld/sch) and WHM with underleveled Divine skill. So if Divine skill being improved though light arts has no use, then why does it does light arts improve divine skill? Do something with divine skill or get rid of the divine skill improvement, I like logic.
They can make a new series of spells for us that makes use of the skill, like a buff that has better potency with higher divine skill but I really cannot think of anything right now.
With how that job ability is now and all they do is change the recast, it better reset in 1 or 2 minutes. 3+ will still be retarded.
The notes did say it lasts 3 minutes now right? It would make your idea broken then. I would rather have the 1 minute with the always active all job abilities though; it gets annoying to use all those job abilities with spells.Quote:
[I don't think it's too unreasonable to make some stratagems always active with it up, such as Penury/Celerity/Rapture/Perpetuance as well as Parsimony/Alacrity/Ebuillence/Immanence, perhaps with reduced effectiveness for balance (Probably still too overpowered tho, maybe it's just my mind thinking at 12AM)
I have said that over and over and over and over and now I feel like a broken record talking about it. I wonder why SE is ignoring about having useless things.Quote:
Another point: I know merits will be looked into as we approach 99, but I don't see any reason at all for our merit stratagems to justify costing 2 charges. Even if they were one only, I'd rarely use them.
And that's my two gil on the matters concerning Scholar. ^^
That isn't a bad idea either. My idea seemed to reach into Red Mage's Fast Cast territory by 85, as a RDM's natural fast cast by 95 is -30% casting time and -15% recast time, without using any fast cast gear. I would still want my RDM to be able to cast faster and have a quicker recast time (barring Celerity/Alacrity use), because that's sort of RDM's thing.
I could see them reducing it to 5. Less would be ideal though.Quote:
Originally Posted by Rambus
Duh moment. Yeah, I wasn't really considering the duration boost Tabula Rasa gained. That is a bit too overpowered for three minutes. I wouldn't want them ALL to be active at once, just something like the cast time-/MP cost- at least. Time spent activating stratagems = less you benefit during the 2hr phase.Quote:
Originally Posted by Rambus
It's likely they will examine it during the re-examination of merit points, to be honest. Way things are now, I can justify having fully merited Stormsurge and Enlightenment vs. meriting those stratagems. Oh yeah, they need to fix Enlightenment to work like it is supposed to. I do hope to see that fixed at the very least.Quote:
Originally Posted by Rambus
I agree with the recent suggestions on lowering MV recast to 2-5 minutes, obtaining Regen IV before WHM and adding Regen V for SCH, reducing the merit strategems to 1 charge, and providing a scaling fast cast to arts that brings us closer but still below other mages in their specialty spells.
One thing I'm extremely happy with now though is Tabula Rasa. Embrava is spectacular. The duration, potency, target behavior, and even the icon and sound effect are all excellent. Three minutes is just enough time to AOE + Perpetuance every buff, including Embrava on players outside the party, and have some time left over for a Kaustra or two.
I'm not sure about Kaustra yet. Of course it looks amazing. Damage wise, I'm getting the same initial numbers reported earlier of 3k+ on regular mobs in Abyssea. I like the DoT frequency and duration, and what looks to be a potency of about 25% of the initial damage. My problem is it hasn't been so good for me on HNMs. Maybe that's to be expected as we've seen with helix spells and Zantetsuken, or I'm not targeting the right modifiers.
The only thing that's really bothering me is the way these two spells fit together in Abyssea. I want to Embrava everyone to start a battle, but I don't want to Kaustra at the start because we need to proc. Of course both are viable during farming, but on proc NMs I miss out on being able to do damage with Kaustra. I wish there was a way you could pause the 3 minute window :p
eh, right now it is like merit Enlightenment and have your cat 2 merits be 6/10 where you can claim to be a fully merited SCH. free RR without going to light arts weeeeee.
really though, i been asking for that fix since that thing came out, /sigh.
needs to be less then 5 for it to be not retarded with all those stupid reist rules, like vw ><.
make it 1-2 mins or change the damn rules over it.
edit, 6/10 because i forgot stormsurge was cat II, we actally have something good there >< though i have to admit since the game will be 99 now, the stat jump needs to be higher.
A SCH post is incoming. On the JP forum Foxclon posted about changes for SCH on the test server. They are exactly what Camate posted about previously:
1. Make adjustments so that Light Arts affects the effect of Regen and Dark Arts affects the effect of Helix spells
2. Adjust the level Regen III/IV are learned
3. Adjust the level Helix spells are learned as well as their MP cost
4. Adjust the recast timer of Modus Veritas
5. Adjust the effect duration of Klimaform
6. Make adjustments to Tabula Rasa
There is just a bit more detail.
1. The change will be that the effect and duration of both spell lines will be affected by Light/Dark Arts.
2-4. Exactly as previously stated.
6. You will receive a bonus to the effect and effect duration of Regen and Helix spells while under Tabula Rasa. Also, (I think I'm reading this correctly) they will remove the recast time for Light/Dark Arts while under the two hour.
Expect an official translation soon. I just thought I'd jump the gun a bit :)
what is the point of changing the level of helix spells learned unless they plan to make the first 8 subable and make helix II?
why is our weather buffs subable? they should make them all subable then and give us double weather effect spells.
I don't really see the need to make available via SJ either but perhaps the thought is that it would be silly to have tier II helices right after the tier one line ends. They could also jusy make them all available from lv50-60. We'll see.
The proposed changes to Dark Arts to enhance helix spells makes me think that they will be available pre lv50 though. As it stands, BLM and RDM could probably cast those spells more effectiely than SCH (barring Ebuillience. I've given up on MV at this point.) The buffs to SCH main would be justified in my opinion.
I'm interested to see how strong our Regens will become. I think SE really is running with the DOT/HOT concept. I just wish they would deal with aldoquium and the enmity spells!
We are planning to update the test server extremely soon and we will be releasing the exact schedule in the information section. Below are the planned adjustments for scholar:
• Light Arts will give a bonus to the effect and effect duration of Regen
• Dark Arts will give a bonus to the effect and effect duration of Helix spells
• Tabula Rasa will give a bonus to Regen and Helix spells’ effect and effect duration
• While under the effects of Tabula Rasa, there will be no recast times for Light Arts and Dark Arts
• The levels at which you learn Regen III/IV will be adjusted
• The levels at which Helix spells are learned, as well as their MP cost will be adjusted
• The recast time for Modus Veritas will be adjusted
• The effect duration of Klimaform will be adjusted
I'm as apprehensive about the lower helix level requirement as the rest of the comments here. I suspect it's happening so /SCH can proc with helix spells in VW, which will actually make SCH main less desirable. We still have Libra and MV I guess. I hope that the DA bonus to helix is actually a bonus compared to what we see now, and not actually an additional nerf when cast in LA.
I do have high hopes for Klimaform duration. Despite the fact that I think it's fine to allow it on /SCH, it does bother me that RDM/SCH can fulltime it with Composure active and SCH currently can't.
Regen III and IV learning level adjustments are long overdue for SCH. I'd also like to ask the devs to decrease the casting time of regen for SCH under LA. If the other mage jobs have such huge bonuses to spell casting time in their specialty spells, SCH at least needs to be able to cast enhancing spells faster.
I'm anxious to see results from the test server but I'm reserving excitement like I've learned to do with SCH announcements since level 76.
I hope these are significant.
More 2hr buffs. /confused.Quote:
• Tabula Rasa will give a bonus to Regen and Helix spells’ effect and effect duration
Good good. Been wanting this for a while.Quote:
• While under the effects of Tabula Rasa, there will be no recast times for Light Arts and Dark Arts
Goes along with the light arts bonus.Quote:
• The levels at which you learn Regen III/IV will be adjusted
Like others have said, no reason for this except to add Helix II spells. Are they gonna be part of the new merit system though?Quote:
• The levels at which Helix spells are learned, as well as their MP cost will be adjusted
Good stuff.Quote:
• The recast time for Modus Veritas will be adjusted
• The effect duration of Klimaform will be adjusted
I agree with all of this. If the intent of including Helix spells to the list of Voidwatch procs was to encourage groups to invite Scholar, making them available via /SCH will pretty much put the nail in the coffin on that idea.
Also, great point about the casting time of Regen spells. That should be another perk given to the Regen bonus. To be perfectly honest, I think another tier of Fast Case should be given to the Grimoire bonuses.
Klimaform - we'll see. It is a bit silly that RDM/SCH can full time the spell, but SCH cannot. We'll see how long they increase the duration for us.
And per tradition, I will mention in every post I make in this forum until we see some feedback: PLEASE adjust Aldoquium and the Animus spells.
You're jumping the gun in assuming this means that they will be subbable. Helixes can drop by up to 10 levels without being subbable. Even if the intent is to make procing in voidwatch easier, scholar will still be desireable because they will be likely most effective when used by a scholar, and helixes being potent DoTs, should be desirable for more than just procing.Quote:
I'm as apprehensive about the lower helix level requirement as the rest of the comments here. I suspect it's happening so /SCH can proc with helix spells in VW, which will actually make SCH main less desirable.
As everyone has said though, it will most likely be to make room for helix II.
Regen spells could use a casting time reduction in general, Light Arts isn't going to make it MP efficient for White Mages unless White Mages are getting the full buffs Scholars are and it doubles the effect or duration.
I'm almost as disappointed in the White Mage AF3 gloves effect as I am that Scholars didn't get Regen IV. White Mages haven't really been getting enough boosts to Regen spells to really make the spell worth casting as a White Mage (and nor do I care about the ones we have in the slightest), whereas, Scholar has. While it make sense for White Mage to get Regen IV, considering spell list and merits and such, it is terribly silly that Scholar hasn't yet, let alone that they didn't get it first.
Scholar getting more boosts to Regen spells makes a lot of sense, especially since they currently have the tools to make the Regen spells work MP efficiently, whereas White Mage does not.
If they increased Klimaform even by 20 seconds, you could full time it between strats and gear if I remember correctly, but I don't see why they'd do something so minor. I think they're going to increase it to somewhere in the neighborhood of three minutes.
As per your other suggestions, the Animus spells need to be buffed just as badly as the barailment spells. Adloquium could use a boost with Light Arts or skill.
I think since rapture enhances the potency of WHM spells this should enhance the potency of not just cure/dia/banish but stoneskin/phalanx/blink/bar-spells/regen/enmity spells/haste/aquaveil.
Ebulliennce should enhance spike damage even AoE.
I also feel that Immanence should have skillchain bound(like SAM) or something to increase the time to SC or MB
Also it would be great to have the Addendum icon w/ a number on the side just like ninja utsusemi.
Helix II spells are good but it must have some added effect to seperate it from tier I. I was thinking lower resistence or even add ailments. However, if they don't add anything SE would just lower the lvl to learn spells and have tier II do almost the same dmg or a little more as our tier I.
sooo pisses me off to see that WHM (I can see RDM) can give status buffs (boost-spell) more than my merited stormsurge. Please consider this..this is a disappointment.
Since we already have Kaustra which is the ultimate dot. Why not make other spells w/ different elements do same thing. For those mobs that have a resistant to darkness damage I would rather want to use a taby spell that the mob is weak to that way i get the full potency.