The only real factor in race (the only one that really matters) is HP. Tarutaru can have several hundred less HP than a galka- but the INT difference between a galka and a tarutaru is not going to result in a several hundred damage difference. This is pretty much the only glaring balance issue. Some jobs have some stand-out combos, but they have counters and smart tactics can avoid getting ruined by them, so in the end, most of these are fine the way they are.Quote:
I still find it balanced. Race, jobs make it a factor. A tarutaru drk will not hit as hard as an elvaan. A galka blm will not do as much magic damage as a taru.
Beyond that, I'm not sure what you're trying to tell me. I already know all this stuff. Ballista is a team game. Not every job is supposed to be perfectly matched against every other job. The balance and the strategy comes out most when you play ballista the way it was designed, with teams of players, not one vs one.
The balance is not perfect, but no game ever does have perfect balance- something to take into consideration.
Even something that is great can always be improved. Ballista is no exception, and while it is lots of fun, it could still be made better. "It's not a PvP game" is not the reason ballista didn't perform as well as it could have, even though I know quite a few people who throw that statement around.
