Also, I have to do this.
http://images2.wikia.nocookie.net/__...h_Pephredo.jpg
:|
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Also, I have to do this.
http://images2.wikia.nocookie.net/__...h_Pephredo.jpg
:|
The starting chest, or having a minor amount of control over the cells you get, dramatically improved the original Salvage and made it far more accessible. I really hope that you do the same thing with this.
I think the luck he was referring to could be like constant dying or dcing
Gotta say, I'm really not looking forward to 18 people fighting over the 1 35 NeoUsukane piece that drops every 15 runs. Really hope this is ACTUALLY 6-man friendly.
Or even better, could be a KI that you trade to the dude in exchange for a piece of choice like Nyzul.
Why not just keep the entry chest the same as it is now? :/ That way you know 100% that your healer will be able to heal and that your DDs will be able to melee without being a monk main.
think you should leave the chest have it were each person gets to choose 2 things to get removed. so if you a mage just run up and select magic and etc. have the chest have a maxx number on it each time a person removes something number goes down. each person has a chance to remove something but the group only gets like 12 choices.