Originally Posted by
Camate
Greetings,
Currently the system has been set to cap attack delay so it cannot go lower than 75 regardless of how much haste and dual wield you have. This was a necessary limitation so that animations could keep up with the shortened attack delay. However, we understand that this limitation has created a disadvantage to TP gained when stacking dual wield, and we would like to improve this as we move forward.
We’ll be looking into adjustments to the dual wield feature after the September version update. As this is something that is directly tied to battle balance, it will require a bit of time to look into.