Seriously, is there a reason why SE wont let us use Grips when using Hand-to-Hand Weapons? If we cannot have grips, why not have Hand Bandages with decent stats instead, would be pretty neat. :D
Any ideas? I'd love to hear it.
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Seriously, is there a reason why SE wont let us use Grips when using Hand-to-Hand Weapons? If we cannot have grips, why not have Hand Bandages with decent stats instead, would be pretty neat. :D
Any ideas? I'd love to hear it.
This has never really bothered me personally, since there's very little they'd need to add to the two primary H2H jobs. MNK is one of the strongest DDs in the game (and always has been), and PUP is no slouch with the cap increase lessening the impact of their biggest weakness either.
http://forum.square-enix.com/ffxi/th...ight=h2h+grips
This idea was actually a big part of this thread.
I always assumed that SE just wanted to curb the power monk has. I mean, look at the difficulty in getting a black belt. They know monk is already so win they don't want to risk making it better.
The grips don't have any really game breaking stats and with the 2hander update never under stood why mnk didn't get grips. They only get shadows from /nin and other jobs got the dely reduction and shadows, not it matters much now.
Sad thing is back when grips were added I assumed H2H could use them. Boy was I disappointed...
Because its hard to wrap the grip around a H2H weapon.
Because h2h weapons are treated a 1 handed weapons for all kinds of math (attack/STR ratio dex/acc ratio ) Hell they even attack twice during weaponskills like dual wielded weapons and have 2 shots to double or triple attack...
:/
No one else realize/remember that there are Shadow-type enemies in Fei'Yin that can use only 1 h2h piece, leaving the other hand empty?