New suggestion regarding the Blood Pact timer.
Most Summoner's would agree with the basis that the restriction to the job is currently the universal Blood Pact timer, set at 60 seconds (able to reduce to 45 seconds with delay gear) in order to execute a Blood Pact. This restricts Summoner's damage potential massively and it's ability to keep multiple buffs up as well. The development team have taken the first step here in acknowleding that Battle Speed has increased since Abyssea, hense the proposed adjustments to 2hr abilities.
Quote:
Also, the situation of not having enough recast timer slots has not yet changed. In order to resolve this problem we are currently working to expand the space; however, this resolution is critical for the separation of the special job ability recast timers. This is also one reason for the delay in implementation.
Once we have completed this expansion, we believe that we will be able to improve not only the special job abilities, but other abilities that have been limited by this restriction (Steal/Despoil, Soul Jump/Spirit Jump, etc.)
This brings me to a new suggestion: Remove the universal timer for "Blood Pact: Rage" and "Blood Pact: Ward" completely. This will allow every Blood Pact to have it's own timer, no more shared timers. It will allow Summoner to pull out damage on a quicker basis, and make it comparable to say BLU, only with pets. Have the timer for each Pact drop a number of levels after you gain access to it, that way at Lv.99 you can spam lesser Blood Pacts if you wish, but this would not be overpowered at lower levels. As a general example:
---------------- Lv.99 Lv.75 Lv.50 Lv.30
Lv. 75~99 Pacts: 45sec 45sec
Lv. 50~70 Pacts: 40sec 45sec 45sec
Lv. 31~55 Pacts: 30sec 35sec 40sec
Lv. 1~30 Pacts: 15sec 25sec 30sec 45sec
Exclusion being Nightmare, keep that at 30 seconds to coinside with Sleepga's timer, and Astral Flow pacts- keep those static as you level.
If this change were to happen, it would prompt a change in current "Blood Pact ability delay -" equipment. So simply change this to the Blood Pact equivilant of Fast Cast, and make it a percentage proportionate to the value's existing effect on a 60 second timer. For example:
-6 seconds: 10% Fast Cast
-5 seconds: 7~8% Fast Cast
-4 seconds: 6% Fast Cast
-3 seconds: 5% Fast Cast
Perhaps change the cap to 33%, so for a Blood Pact with a 45 second base timer, maximum you can reduce the recast to is 30 seconds.
This change would encourage use of more Blood Pacts, and the fear of it making Astral Conduit redundant would be eliminated since you would be unable to spam higher level pacts without it.