Greetings, everyone!
While it was unfortunate that we were not able to hold the Fan Gathering event at PAX East this time due to unforeseen circumstances, the Development team still wanted to answer some of the questions we received for the event on our forums. Today, we are pleased to present to you the answers from Producer Matsui Akihiko and Director Yoji Fujito for some of the questions we received.
As some answers request for additional feedback from you all, please read over the answers, post your response in this thread, and we'll relay that information over to the team!
To keep the thread as clean as possible, please refrain from asking additional questions not mentioned in this specific thread and only to respond back only for those answers that require additional feedback from you. You can of course ask other questions in a separate thread and we'll share with the Development team as usual!
Matsui: While we cannot say when we'll be implementing this, we do have plan to make Empyrean armor upgradeable.
Matsui: While we do not have any plans for this currently, we could do this. We'll look into it.
Matsui: We have considered this before.
Fujito: It would require a lot of development resources in order to update Monstrosity; therefore, we do not have any plans to make further updates for this content.
Matsui: We could remove the level cap for the beastmaster pets, but think we can add new jugs as well. By doing that we can add more features as well. So if you have any specific jugs you'd like to see, please let us know. You could also suggest higher-tier version of existing pets as well.
Matsui: We have no plans to increase the cap of the recast reduction.
Matsui: We'll look into this! It may be included as part of Empyrean gear upgrade, but would you be fine with this? (By having it a job-specific gear, it'll allow us adding features more freely.)
Matsui: We have no plans for this.
Matsui: Due to the wait time on the animation, this would be difficult to do.
*The Development team has previously responded regarding activation of job abilities for pets here.
Matsui: If you mean by adding various characteristics to the pet, such as making your pets take a role of tanks or attacker, then it won't go against the characteristic of the beastmasters' job, so we could consider this. If you feel beastmasters are lacking in this aspect, we'd like you to share your feedback regarding this.
However, please note that we consider the performance of the master and the pet as one, so having it take multiple roles will never outperform other jobs who's specifically made for that specific role.
Matsui: We currently have no plans to utilize additional locations or add more variety of enemies for Apex. Would you like us to add a bit more?
Matsui: While we cannot imagine how this will be used, our general policy is to not add any food that'll allow achieving everything. Food items are aimed to allow players to customize their battle style rather than it being a simple power up item. If we'd introduce item as you suggested, we would need to lower the stats below other food items, so we feel it may become something that may not be used by everyone.
Matsui: What color would you like to see added?
Fujito: We have no plans for this. This is something we cannot due to the system.
Fujito: While Einherjar looks as if it's a layered area, it's a standard area, similar to Dynamis. In order to address the congestion issue, we would need to make it a layered area; however, due to amount of resources required, this is being pushed back.
Matsui: We've prepared detailed data and graph on Treasure Hunter. Check it out!
*Click to view full image
*Rarity terms used below are terms used internally within the development team.
TH Level Very Common Common UnCommon Rare Very Rare Super Rare Ultra Rare 0 24.00% 15.00% 10.00% 5.00% 1.00% 0.50% 0.10% 1 48.00% 30.00% 12.00% 6.00% 1.50% 0.75% 0.20% 2 56.00% 40.00% 15.00% 7.00% 2.00% 1.00% 0.30% 3 60.00% 42.50% 16.50% 7.50% 2.25% 1.20% 0.35% 4 64.00% 45.00% 18.00% 8.00% 2.50% 1.40% 0.40% 5 66.66% 47.50% 19.00% 8.50% 3.00% 1.60% 0.45% 6 68.00% 50.00% 20.00% 9.00% 3.50% 1.80% 0.50% 7 69.00% 52.50% 21.00% 9.50% 4.00% 2.00% 0.60% 8 70.50% 55.00% 22.50% 10.50% 4.75% 2.30% 0.70% 9 72.00% 57.50% 24.00% 11.50% 5.50% 2.60% 0.80% 10 73.50% 60.00% 26.50% 12.50% 6.50% 3.00% 0.90% 11 74.00% 62.50% 28.00% 13.50% 7.50% 3.50% 1.00% 12 76.00% 65.00% 29.50% 15.50% 8.25% 4.00% 1.15% 13 78.00% 67.50% 31.00% 17.50% 9.00% 4.50% 1.30% 14 80.00% 70.00% 32.50% 20.00% 10.00% 5.00% 1.50%
Fujito: Systematically, this is possible to add additional Mog Wardrobes. However, doing this will require additional data communication to occur; therefore it would be impossible to do. We're currently looking into ways to expand the amount of storage; however, we cannot answer when this would be possible at the moment.